[Core] Enemy Randomizer enemy issues
need to filter out enemies with GameEditionDisable = 1 (true, "Disable Type") on the MSBE.Part.Enemy
These seem to be debug enemies that arent normally visible ingame
of additional note, are the carriage trolls that seem invisible on the bridge because of SpeffectID28?
Or are they breaking due to collisions on the MSBE, e.g. does a troll with one collision getting swapped with a golem with another collision break? can only non collisions go into collisions and vice versa or something simlar
They aren't carriage trolls, it is trolls that stand up from laying down, seems there is snowfield trolls in vanilla or convergence that do this the fix is to use the new enemies original entity id, from the spot they come from?
update, they have an entity ID of 0 on the msbe, which from what ive seen in vanilla seems to mostly be "idle" enemies, guys that just sit or stand and might hit you once if attacked before returning to idle, convergence may mess with the associated script but these enemies might need a new category and only to get randomized within that category