Identifier "Signals" not declared in the current scope
Using Godot 4.0 RC2, I'm getting this error when trying to run the demo scene:
simple-state/classes/debugger.gd:34
Complains about this:
@export_subgroup(Signals, signal_)
@export
## Show when a state emits a relevant signal.
var signal_show := false:
set(value):
signal_show = value
if state_machine_root == null:
return
if signal_show:
connect_signals()
else:
disconnect_signals()
Am I holding this wrong, or maybe Godot broke something since the last beta?