Movement AI improvements
If I see another streamer body check a merchant one more god damn time trying to run away from enemy fire, I am going to lose my shit.
Removing collision for allies is the ultimate solution, but first I want to make dodging more accurate by 1) double or even triple acceleration speed 2) double the distance travelled 3) don't stand directly behind the player once stopping (move to an arbitrary side), 4) possibly do some basic prediction, though that might result in too many false positives so it'll be the last thing I try.
Edited by Accensus