Building and operating production-grade distributed systems.
$ cat about.yml
name: Abhay Joshi
role: Software Engineer @ Google
focus:
- Distributed Systems & Real-Time Event Brokers
- Cloud-Native Infrastructure (AWS, GCP, Kubernetes, Terraform)
- ML/LLM Deployment Pipelines & GPU Inference
- Production Reliability & High-Throughput Architecture
education: B.Tech CSE — Graphic Era Hill University (2021–2025)
status: building at scale @ Google⚙️ Tech Stack
Backend & Systems
Infrastructure & DevOps
Data & ML
🏢 Experience
| Role | Company | Period |
|---|---|---|
| Software Engineer | Mar 2026 – Present | |
| Software Engineer | CloudKeeper | Jan 2025 – Mar 2026 |
| Open Source Contributor | AfterQuery (YC-backed) | May 2024 – Jan 2025 |
Highlights:
- Building and scaling real-time distributed telemetry systems and high-throughput production services at Google.
- GPU-based ML inference on AWS EKS (KAI/HAMi) — managed node groups, scaling, resource limits.
- Built disaster recovery automation in Go + Redis + EFS — reduced RTO from 2hrs → 15min.
- Designed & deployed RAG pipelines using AWS Bedrock + Zendesk.
- Provisioned infra with Terraform, CI/CD pipelines with GitLab/Jenkins/ArgoCD.
- Active open-source contributor to FreeCAD (C++ core components).
🛠️ Featured Systems & Projects
| Project | Tech Stack | Architecture & Highlights |
|---|---|---|
Java 21 Spring Boot 3.4 Kotlin Jetpack Compose WebSockets STOMP |
End-to-end real-time transit GPS tracking and fleet telemetry monitoring system. Engineered a 3-tier decoupled architecture featuring a Spring Boot STOMP/WebSocket Broker (pub/sub broadcasting without polling), a Coroutine-based Ghost Driver Simulator, and a 7-screen Android Client with zero-latency live coordinate streaming and dynamic ETA calculations. | |
Java 17 Network Sockets Information Theory |
Custom distributed Wordle game server and automated AI solver client. Developed an information-theory entropy guessing engine (SmartGuesser) and multi-client socket communication protocol. |
|
Java Multithreading TCP Sockets |
Multithreaded client-server Blackjack engine handling real-time multi-client game loops, bot AI players, state serialization (game_data.ser), and custom Linux UNIX man page documentation. |
|
C++ POSIX TUI Game Physics |
Terminal User Interface (TUI) game engine featuring dynamic terminal sizing/centering, non-blocking input handling, real-time state updates, and border collision physics. | |
Python Node.js GCP SDK |
Cloud-native infrastructure automation, testing pipelines, and service integration experiments across Google Cloud Platform. |
🏆 Achievements
ICPC 2024 Regionalist AIR 333 (Qualifiers) · AIR 96 (Regionals) |
LeetCode Knight Top 1% · Max Rating 2068 |
Amazon ML Summer School Cleared 2023 & 2024 |
FreeCAD Contributor C++ core components |
🚀 Production Philosophy
→ Reliability over hype
→ Measure everything
→ Automate recovery
→ Design for failure
→ Ship fast, stabilize fasterPersonal projects
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Member since May 06, 2026