Visual glitches on AMD Radeon GPUs
Shard3D never has ran well on AMD GPUs, but the goal of this engine is to support as much hardware as possible (from the past decade). After several synchronisation issues were solved, which were thought to solve all issues for AMD hardware, another issue rose that seemed to be caused by reading garbage memory. Not sure what the cause of this is, as all vulkan validation/synchronisation errors have been resolved. This is potentially a shader problem that is only visible on AMD hardware