Commit 42b7894f authored by Richard Qian's avatar Richard Qian

Finish up two tracks by TuxThePenguin

They are:
* High in the Sky
* Voxel Village
parent 2abcac8e
High in the Sky
Created by TuxThePenguin#1
Licensed under the GPL version 3.0
Files: container001-grey.png, container002-grey.png, container004-grey.png, container001-nm.png, container002-nm.png, container004-nm.png,
Source: https://opengameart.org/content/shipping-container-texture-pack
Copyright: p0ss
License: GPL-2+ or CC BY 3.0+
Files: airship_2.ogg
Source: https://github.com/SuperTux/supertux/blob/master/data/music/airship_2.ogg
Copyright: Jason Lavallée (BlasterMaster)
License: GPL-2+ or CC BY-SA 3.0+
Wheel sets for the two airplanes copied from official track Gran Paradiso Island.
<?xml version="1.0"?>
<music title = "Cold Breeze"
composer = "Jason Lavall&#233;e"
file = "airship_2.ogg"
fast = "true"/>
<?xml version="1.0"?>
<music title = "Airship song (orchestral remix)"
composer = "Bart K."
file = "airship_remix.ogg"
gain = "2.0"
fast = "true"/>
......@@ -8,8 +8,8 @@
<material name="stk_corrugMetal_a.png" high-adhesion="Y" has-gravity="Y"/>
<material name="stk_generic_borderBluePinkA.png" high-adhesion="Y" has-gravity="Y" slowdown-time="3.00" max-speed="0.50"/>
<material name="stk_glassPanel_a.png" shader="alphablend"/>
<material name="stkflag_jumpRamp_a.png" mirror-axis="V"/>
<material name="stkflag_redBooster_a.png" shader="alphatest" mirror-axis="V"/>
<material name="stkflag_stkVertical_a.png" shader="solid"/>
<material name="tarmac.jpg" high-adhesion="Y"/>
<material name="Transparent.png" shader="alphablend"/>
</materials>
......@@ -7,11 +7,11 @@
<quad p0="0:3" p1="0:2" p2="-5.635 -2.337 46.823" p3="-16.129 -2.337 47.162"/>
<quad p0="1:3" p1="1:2" p2="-5.037 -2.337 64.471" p3="-15.531 -2.337 64.839"/>
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<quad p0="3:3" p1="3:2" p2="-3.777 -0.087 98.475" p3="-14.270 -0.087 98.859"/>
<quad p0="4:3" p1="4:2" p2="-3.447 6.413 107.314" p3="-13.940 6.413 107.697"/>
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<quad p0="7:3" p1="7:2" p2="-2.478 32.663 133.031" p3="-12.971 32.663 133.407"/>
<quad p0="3:3" p1="3:2" p2="-3.777 0.913 98.475" p3="-14.270 0.913 98.859"/>
<quad p0="4:3" p1="4:2" p2="-3.452 9.101 107.114" p3="-13.945 9.101 107.496"/>
<quad p0="5:3" p1="5:2" p2="-3.128 17.288 115.753" p3="-13.621 17.288 116.133"/>
<quad p0="6:3" p1="6:2" p2="-2.803 25.476 124.392" p3="-13.296 25.476 124.770"/>
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<quad p0="10:3" p1="10:2" p2="-0.583 32.663 188.200" p3="-11.079 32.663 188.513"/>
......@@ -54,7 +54,7 @@
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<quad p0="48:3" p1="48:2" p2="47.450 -2.337 162.339" p3="57.062 -2.337 157.916"/>
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<quad p0="53:3" p1="53:2" p2="49.037 -2.337 68.577" p3="59.128 -2.337 71.497"/>
......@@ -207,9 +207,9 @@
<quad p0="199:3" p1="199:2" p2="11.222 -2.412 -124.570" p3="11.222 -2.412 -131.986"/>
<!-- Driveline: DrivelineAlt -->
<quad p0="52.666 -2.337 154.311" p1="44.870 -2.337 160.118" p2="37.131 -2.337 153.455" p3="48.271 -2.337 150.706"/>
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<quad p0="201:3" p1="201:2" p2="26.813 -2.337 144.571" p3="38.479 -2.337 143.496"/>
<quad p0="202:3" p1="202:2" p2="24.876 -2.337 125.868" p3="36.045 -2.337 125.752"/>
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<quad p0="203:3" p1="203:2" p2="25.894 -2.337 106.705" p3="37.620 -2.337 107.286"/>
<quad p0="204:3" p1="204:2" p2="35.030 -2.337 97.092" p3="46.532 -2.337 98.481"/>
<quad p0="205:3" p1="205:2" p2="44.165 -2.337 87.480" p3="54.443 -2.337 89.675"/>
</quads>
......@@ -2,11 +2,13 @@
<!-- Generated with script from SVN rev 17016 -->
<scene>
<track model="highinsky_track.spm" x="0" y="0" z="0">
<animated-texture name="stkflag_jumpRamp_a.png" dy="1.00000" />
<animated-texture name="stkflag_redBooster_a.png" dy="1.00000" />
<animated-texture name="stkflag_redBooster_a.png" dy="1.00000" />
<animated-texture name="stkflag_redBooster_a.png" dy="1.00000" />
<animated-texture name="stkflag_redBooster_a.png" dy="1.00000" />
<animated-texture name="stkflag_redBooster_a.png" dy="1.00000" />
<animated-texture name="stkflag_jumpRamp_a.png" dy="1.00000" />
</track>
<object id="TurbineLeft" type="animation" xyz="100.91 19.94 328.14" hpr="-90.0 -0.0 0.0" scale="18.00 18.00 18.00" interaction="ghost" model="Turbine.spm" skeletal-animation="false">
<curve channel="RotX" interpolation="bezier" extend="cyclic">
......@@ -58,13 +60,13 @@
<camera far="1000.0"/>
<checks>
<check-lap kind="lap" same-group="0" other-ids="1" />
<check-line kind="activate" other-ids="2" p1="38.98 290.12" p2="38.84 262.60"
min-height="14.72" same-group="1"/>
<check-line kind="activate" other-ids="2" p1="38.98 289.82" p2="38.84 262.35"
min-height="13.94" same-group="1"/>
<check-line kind="activate" other-ids="3" p1="92.89 -17.93" p2="60.04 -18.15"
min-height="-2.34" same-group="2"/>
<check-line kind="activate" other-ids="0" p1="1.59 -141.44" p2="1.09 -113.39"
min-height="-2.34" same-group="3"/>
<cannon p1="-15.06 0.91 98.86" p2="-2.99 0.91 98.47" target-p1="-13.76 33.16 133.41" target-p2="-1.69 33.16 133.03">
<cannon p1="-15.08 0.91 98.61" p2="-3.01 0.91 98.22" target-p1="-13.70 32.16 133.66" target-p2="-1.63 32.16 133.28">
<curve channel="LocXYZ" speed="25.00" interpolation="bezier" extend="const">
<point c="-9.023546 0.913303 98.666855" h1="-9.023546 -0.086697 97.666855" h2="-9.023546 2.396214 100.149773" />
<point c="-7.724701 33.163303 133.218903" h1="-7.724701 31.680386 131.735992" h2="-7.724701 34.223961 134.279556" />
......@@ -77,10 +79,10 @@
<banana id="BANA.004" x="69.17" y="-2.34" z="23.82" h="-67.93" />
<banana id="BANA.005" x="66.65" y="-2.34" z="22.78" h="-67.93" />
<banana id="BANA.006" x="36.20" y="-2.34" z="1.50" h="-95.62" />
<banana id="BANA.007" x="11.33" y="-2.34" z="-37.29" h="-85.10" />
<banana id="BANA.008" x="8.31" y="-2.34" z="-37.40" h="-85.10" />
<banana id="BANA.009" x="-14.30" y="-2.34" z="-47.62" h="-90.00" />
<banana id="BANA.010" x="-17.30" y="-2.34" z="-47.62" h="-90.00" />
<banana id="BANA.007" x="13.33" y="-2.34" z="-68.29" h="-85.10" />
<banana id="BANA.008" x="10.31" y="-2.34" z="-68.40" h="-85.10" />
<banana id="BANA.009" x="-14.30" y="-2.34" z="-77.12" h="-90.00" />
<banana id="BANA.010" x="-17.30" y="-2.34" z="-77.12" h="-90.00" />
<banana id="BANA.011" x="79.07" y="13.66" z="-57.28" />
<banana id="BANA.012" x="81.72" y="9.66" z="-84.71" />
<item id="BBOX" x="-13.24" y="-2.34" z="79.14" />
......@@ -105,7 +107,7 @@
<small-nitro id="COIN" x="-7.40" y="33.66" z="150.51" />
<small-nitro id="COIN.001" x="59.03" y="-2.34" z="164.57" />
<small-nitro id="COIN.002" x="53.88" y="-2.34" z="-53.23" />
<small-nitro id="COIN.003" x="15.19" y="-2.34" z="-37.29" />
<small-nitro id="COIN.003" x="17.19" y="-2.34" z="-68.29" />
<small-nitro id="COIN.004" x="77.07" y="-0.84" z="-77.28" />
<small-nitro id="COIN.005" x="28.31" y="-2.34" z="126.40" />
<small-nitro id="COIN.006" x="35.96" y="-2.34" z="126.40" />
......@@ -132,6 +134,8 @@
forwards-distance ="1.50"
sidewards-distance="1.80"
upwards-distance ="1.10"/>
<library name="stklib_hexajet_a" id="stklib_hexajet_a_main_proxy" xyz="41.00 4.00 211.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00">
</library>
<library name="stklib_tiresBarrier_a" id="stklib_tiresBarrier_a_main_proxy" xyz="52.61 -2.94 -119.05" hpr="0.0 -70.0 0.0" scale="1.00 1.00 1.00">
</library>
<library name="stklib_tiresBarrier_a" id="stklib_tiresBarrier_a_main_proxy.001" xyz="39.34 -2.34 136.24" hpr="0.0 93.0 0.0" scale="1.00 1.00 1.00">
......@@ -184,4 +188,12 @@
</library>
<library name="stklib_tiresBarrier_a" id="stklib_tiresBarrier_a_main_proxy.025" xyz="6.04 -2.94 236.07" hpr="-0.0 -90.0 0.0" scale="1.00 1.00 1.00">
</library>
<library name="stklib_trijet_a" id="stklib_trijet_a_main_proxy" xyz="67.00 4.00 111.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00">
</library>
<library name="stklib_tvVan_a" id="stklib_tvVan_a_main_proxy" xyz="13.00 -2.93 91.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00">
</library>
<library name="stklib_tvVan_a" id="stklib_tvVan_a_main_proxy.001" xyz="73.00 -2.93 146.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00">
</library>
<library name="stklib_tvVan_a" id="stklib_tvVan_a_main_proxy.002" xyz="33.00 -2.93 -94.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00">
</library>
</scene>
......@@ -2,12 +2,12 @@
<!-- Generated with script from SVN rev 17016 -->
<track name = "High in the Sky"
version = "7"
groups = "wip-track"
groups = "Add-Ons"
designer = "Richard Qian and TuxThePenguin"
music = "airship_remix.music"
screenshot = "screenshot.jpg"
music = "airship_2.music"
screenshot = "sshot-highinsky.png"
smooth-normals = "false"
default-number-of-laps = "3"
default-number-of-laps = "4"
reverse = "Y"
clouds = "N"
is-during-day = "Y"
......
City Skyway
Created by TuxThePenguin#1
Licensed under the GPL version 3.0
ChillCarrier-Druckverlust.ogg
--------------------
Chill Carrier: CC-SA v3.0
Files: textures/tunnel_road.jpg
Source: https://opengameart.org/content/golgotha-textures-tunnelroadjpg
Copyright: Crack.com
License: CC0
Files: random-race.ogg
Source: https://opengameart.org/content/arcade-racing-tune
Copyright: rezoner
License: CC BY 3.0+
Some car models are derived from https://opengameart.org/content/voxel-vehicle-starter-pack. Made by JohnM25 and licensed under CC BY 3.0+.
......@@ -2,11 +2,15 @@
<!-- Generated with script from SVN rev 17016 -->
<graph>
<!-- First define all nodes of the graph, and what quads they represent -->
<node-list from-quad="0" to-quad="154"/> <!-- map each quad to a node -->
<node-list from-quad="0" to-quad="316"/> <!-- map each quad to a node -->
<!-- Define the main loop -->
<edge-loop from="0" to="84"/>
<!-- Shortcut DrivelineAlt0 -->
<edge from="30" to="85"/>
<edge-line from="85" to="154"/>
<edge from="154" to="44"/>
<edge from="31" to="85"/>
<edge-line from="85" to="181"/>
<edge from="181" to="47"/>
<!-- Shortcut DrivelineAlt1 -->
<edge from="155" to="182"/>
<edge-line from="182" to="316"/>
<edge from="316" to="80"/>
</graph>
<?xml version="1.0"?>
<!-- Generated with script from SVN rev Unknown -->
<materials>
<material name="tunnel_road.jpg">
<material name="city_asphalt_1.jpg" high-adhesion="Y"/>
<material name="city_asphalt_2.jpg" high-adhesion="Y"/>
<material name="stkflag_blueBooster_a.png" shader="alphatest" mirror-axis="V"/>
<material name="stkflag_stkVerticalRed_a.png" shader="solid"/>
<material name="tunnel_road.jpg" high-adhesion="Y">
<particles base="smoke.xml" condition="skid"/>
</material>
</materials>
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......@@ -2,12 +2,12 @@
<!-- Generated with script from SVN rev 17016 -->
<track name = "Voxel Village"
version = "7"
groups = "wip-track"
groups = "Add-Ons"
designer = "Richard Qian and TuxThePenguin"
music = "random-race.music"
screenshot = "screenshot.jpg"
screenshot = "sshot-voxel-village.png"
smooth-normals = "false"
default-number-of-laps = "3"
default-number-of-laps = "2"
reverse = "Y"
clouds = "N"
is-during-day = "Y"
......
......@@ -2,11 +2,14 @@ High in the Sky
Created by TuxThePenguin#1
Licensed under the GPL version 3.0
Files: airship_remix.ogg
Copyright: Bart K. (Submitted by remaxim)
License: GPL-2+ or CC BY-SA 3.0+
Files: container001-grey.png, container002-grey.png, container004-grey.png, container001-nm.png, container002-nm.png, container004-nm.png,
Source: https://opengameart.org/content/shipping-container-texture-pack
Copyright: p0ss
License: GPL-2+ or CC BY 3.0+
Files: airship_2.ogg
Source: https://github.com/SuperTux/supertux/blob/master/data/music/airship_2.ogg
Copyright: Jason Lavallée (BlasterMaster)
License: GPL-2+ or CC BY-SA 3.0+
Wheel sets for the two airplanes copied from official track Gran Paradiso Island.
tracks/highinsky/sshot-highinsky.png

131 Bytes | W: | H:

tracks/highinsky/sshot-highinsky.png

131 Bytes | W: | H:

tracks/highinsky/sshot-highinsky.png
tracks/highinsky/sshot-highinsky.png
tracks/highinsky/sshot-highinsky.png
tracks/highinsky/sshot-highinsky.png
  • 2-up
  • Swipe
  • Onion skin
......@@ -15,3 +15,5 @@ Files: random-race.ogg
Source: https://opengameart.org/content/arcade-racing-tune
Copyright: rezoner
License: CC BY 3.0+
Some car models are derived from https://opengameart.org/content/voxel-vehicle-starter-pack. Made by JohnM25 and licensed under CC BY 3.0+.
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