Commit 388b80c3 authored by Richard Qian's avatar Richard Qian

Add track Mystic Island, created by David Herrera (as known as Davh10)

parent 44a48ec0
Mystic island_ by David Herrera <<<dav10her@hotmail.com>>>
Textures created by me:
SkyM.png
Bridge.png
Light.png
Light_W.png
Light2.png
Symbol.png
Tree2.png
window.png
---------------------------------------------------------------------------------------------------------------
)
Wall.png Texture edited by me ( original oldWood.png ) )
)
Butterfly_A.png Texture edited by me ( original Butterfly.png ) )
)
Mushroom_M.png Texture edited by me ( original shroom_color_a.png and shroom_color2.png ) )
)
---------------------------------------------------------------------------------------------------------------
--< This work is released under the Gnu General Public License (GPL) >--
\ No newline at end of file
<?xml version="1.0"?>
<!-- Generated with script from SVN rev Unknown -->
<graph>
<!-- First define all nodes of the graph, and what quads they represent -->
<node-list from-quad="0" to-quad="220"/> <!-- map each quad to a node -->
<!-- Define the main loop -->
<edge-loop from="0" to="187"/>
<!-- Shortcut Driverline.001 -->
<edge from="132" to="188"/>
<edge-line from="188" to="199"/>
<edge from="199" to="153"/>
<!-- Shortcut No crossing.003 -->
<edge from="73" to="200"/>
<edge-line from="200" to="208"/>
<edge from="208" to="76"/>
<!-- Shortcut Driverline.002 -->
<edge from="52" to="209"/>
<edge-line from="209" to="220"/>
<edge from="220" to="62"/>
</graph>
Mystic island_ by David Herrera <<<dav10her@hotmail.com>>>
Textures created by me:
SkyM.png
Bridge.png
Light.png
Light_W.png
Light2.png
Symbol.png
Tree2.png
window.png
---------------------------------------------------------------------------------------------------------------
)
Wall.png Texture edited by me ( original oldWood.png ) )
)
Butterfly_A.png Texture edited by me ( original Butterfly.png ) )
)
Mushroom_M.png Texture edited by me ( original shroom_color_a.png and shroom_color2.png ) )
)
---------------------------------------------------------------------------------------------------------------
--< This work is released under the Gnu General Public License (GPL) >--
\ No newline at end of file
<?xml version="1.0"?>
<!-- Generated with script from SVN rev Unknown -->
<materials>
<material name="arc1.png" backface-culling="N" compositing="additive" disable-z-write="Y" crash-reset="Y" crash-reset-particles="sparks.xml"/>
<material name="arc2.png" backface-culling="N" compositing="additive" disable-z-write="Y" crash-reset="Y" crash-reset-particles="sparks.xml"/>
<material name="Bleech.png" backface-culling="N" compositing="blend" disable-z-write="Y"/>
<material name="Light.png" backface-culling="N" compositing="additive" disable-z-write="Y" ignore="Y"/>
<material name="brick.png" backface-culling="N"/>
<material name="Bridge.png" backface-culling="N" compositing="blend" disable-z-write="Y">
<zipper duration="6.0" max_speed_increase="5.0" fade_out_time="3.0" speed_gain="4.5"/>
</material>
<material name="bush2.png" backface-culling="N" compositing="blend" ignore="Y"/>
<material name="Butterfly.png" backface-culling="N" compositing="additive"/>
<material name="city_checker.png" backface-culling="N"/>
<material name="city_rock.jpg" backface-culling="N"/>
<material name="city_tree.jpg" backface-culling="N"/>
<material name="earth.png" backface-culling="N"/>
<material name="flames.png" backface-culling="N"/>
<material name="grass2.jpg" backface-culling="N" high-adhesion="true" slowdown-time="2.00" max-speed="0.90"/>
<material name="grass2dirt.png" backface-culling="N"/>
<material name="hacienda_ground_dark.jpg" backface-culling="N"/>
<material name="Light2.png" backface-culling="N" compositing="blend" disable-z-write="Y"/>
<material name="light3-subsea.png" backface-culling="N" compositing="additive" disable-z-write="Y" ignore="Y"/>
<material name="Light_W.png" backface-culling="N" compositing="additive" disable-z-write="Y"/>
<material name="Mushroom_M.jpg" backface-culling="N"/>
<material name="oldWood.png" backface-culling="N"/>
<material name="road_dirt.jpg" backface-culling="N"/>
<material name="shintoB.jpg" backface-culling="N"/>
<material name="sky3.jpg" backface-culling="N" compositing="additive" graphical-effect="water" reset="Y"/>
<material name="SkyN.png" backface-culling="N" compositing="blend"/>
<material name="smoke.png" backface-culling="N" compositing="blend" disable-z-write="Y" ignore="Y"/>
<material name="starparticle.png" backface-culling="N" compositing="blend" ignore="Y"/>
<material name="stonewall.png" backface-culling="N"/>
<material name="Symbol.png" backface-culling="N" compositing="additive"/>
<material name="transparence2.png" backface-culling="N" compositing="blend"/>
<material name="Tree2.png" backface-culling="N" compositing="blend"/>
<material name="vegetation_1.png" backface-culling="N" compositing="blend" ignore="Y"/>
<material name="Wall.png" backface-culling="N" compositing="blend"/>
<material name="waterfall.png" backface-culling="N" compositing="blend" falling-effect="Y" ignore="Y" surface="Y">
<particles base="splash.xml" condition="skid drive"/>
</material>
<material name="zipper_collect.png" backface-culling="N" compositing="additive">
<zipper duration="3.5" max_speed_increase="15.0" fade_out_time="3.0" speed_gain="4.5"/>
</material>
</materials>
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<?xml version="1.0"?>
<track name="Mystic island" version="5" groups="Add-Ons" designer="Davh10" music="ChillCarrier-Druckverlust.music" screenshot="Mscreenshot.png"/>
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