Commit e1983b43 authored by Andrew Hazelden's avatar Andrew Hazelden

UI Manager Toolbar Examples + KartaVR Examples

parent 8281ac25
......@@ -751,19 +751,25 @@ img {
<p><img src="images/playback-control-pingpong.png" alt="Fusion PingPong Playback" /></p>
<p><a name="looking-glass-4x4-quilted-to-image-sequence"></a></p>
<h3>Looking Glass 4x4 Quilted to Image Sequence.comp</h3>
<p><img src="images/examples-looking-glass-quilted-to-image-sequences.png" alt="LookingGlass Quilted to Image Sequence.comp" /></p>
<p>This comp will decode a static Looking Glass display 4x4 quilted grid based linear array image and turn it into an image sequence.</p>
<p>Due to the way the timeStretcher node works inside of the &quot;ImageGridExtractor&quot; macro, you have to start the in-point in the timeline at the total number of quilted views. In this case there are 4x4 quilted views so the timeline starts on frame 16.</p>
<p><img src="images/examples-looking-glass-quilted-to-image-Sequence.png" alt="LookingGlass Quilted to Image Sequence.comp" /></p>
<p><img src="images/examples-looking-glass-quilted-to-image-sequences-output.png" alt="LookingGlass Quilted to Image Sequence Output" /></p>
<p><a name="looking-glass-5x9-quilted-anaglyph-stereo-3d-viewer"></a></p>
<h3>Looking Glass 5x9 Quilted Anaglyph Stereo 3D Viewer.comp</h3>
<p><img src="images/examples-looking_glass_5x9_quilted_anaglyph_stereo_3d_viewer.png" alt="Looking Glass 5x9 Quilted Anaglyph Stereo 3D Viewer.comp" /></p>
<p>This comp will decode a static Looking Glass display 5x9 quilted grid based linear array image and preview it on a desktop monitor as anagyph stereo 3D imagery.</p>
<p>The comp uses a pair of TimeStretcher + Crop nodes the clip out each of the quilted grid images into their own separate images. The stereo display works by having the right eye stereo view display one image view later in the linear camera array sequence then the left eye sees.</p>
<p>There are 5x9 quilted views so the timeline starts on frame &quot;Global In -45&quot;.</p>
<p><img src="images/examples-looking_glass_5x9_quilted_anaglyph_stereo_3d_viewer.png" alt="Looking Glass 5x9 Quilted Anaglyph Stereo 3D Viewer.comp" /></p>
<p><a name="looking-glass-5x9-quilted-to-image-sequence"></a></p>
<p>Quilted Image to Side-By-Side Stereo Preview:</p>
<p><img src="images/examples-looking_glass_5x9_quilted_anaglyph_stereo_3d_viewer_output1.png" alt="Looking Glass 5x9 Quilted Anaglyph Stereo 3D Viewer Output 1" /></p>
<p>Quilted Image to Anaglyph Stereo Preview:</p>
<p><img src="images/examples-looking_glass_5x9_quilted_anaglyph_stereo_3d_viewer_output2.png" alt="Looking Glass 5x9 Quilted Anaglyph Stereo 3D Viewer Output 2" />
<a name="looking-glass-5x9-quilted-to-image-sequence"></a></p>
<h3>Looking Glass 5x9 Quilted to Image Sequence.comp</h3>
<p><img src="images/examples-looking_glass_5x9_quilted_to_image_sequence.png" alt="Looking Glass 5x9 Quilted to Image Sequence.comp" /></p>
<p>This comp will decode a static Looking Glass display quilted grid based linear array image and turn it into an image sequence.</p>
<p>Due to the way the timeStretcher node works inside of the &quot;ImageGridExtractor&quot; macro, you have to start the in-point in the timeline at Global In (zero minus the total number of quilted views). In this case there are 5x9 quilted views so the timeline starts on frame &quot;Global In -45&quot;.</p>
<p><img src="images/examples-looking_glass_5x9_quilted_to_image_sequence.png" alt="Looking Glass 5x9 Quilted to Image Sequence.comp" /></p>
<p><img src="images/examples-looking_glass_5x9_quilted_to_image_sequence-output.png" alt="Looking Glass 5x9 Quilted to Image Sequence Output" /></p>
</body>
</html>
\ No newline at end of file
......@@ -736,32 +736,44 @@ You can change Fusion's timeline playback mode from "looped" playback to A "ping
![Fusion PingPong Playback](images/playback-control-pingpong.png)
<a name="looking-glass-4x4-quilted-to-image-sequence"></a>
### Looking Glass 4x4 Quilted to Image Sequence.comp ###
![LookingGlass Quilted to Image Sequence.comp](images/examples-looking-glass-quilted-to-image-sequences.png)
This comp will decode a static Looking Glass display 4x4 quilted grid based linear array image and turn it into an image sequence.
Due to the way the timeStretcher node works inside of the "ImageGridExtractor" macro, you have to start the in-point in the timeline at the total number of quilted views. In this case there are 4x4 quilted views so the timeline starts on frame 16.
![LookingGlass Quilted to Image Sequence.comp](images/examples-looking-glass-quilted-to-image-Sequence.png)
![LookingGlass Quilted to Image Sequence Output](images/examples-looking-glass-quilted-to-image-sequences-output.png)
<a name="looking-glass-5x9-quilted-anaglyph-stereo-3d-viewer"></a>
### Looking Glass 5x9 Quilted Anaglyph Stereo 3D Viewer.comp ###
![Looking Glass 5x9 Quilted Anaglyph Stereo 3D Viewer.comp](images/examples-looking_glass_5x9_quilted_anaglyph_stereo_3d_viewer.png)
This comp will decode a static Looking Glass display 5x9 quilted grid based linear array image and preview it on a desktop monitor as anagyph stereo 3D imagery.
The comp uses a pair of TimeStretcher + Crop nodes the clip out each of the quilted grid images into their own separate images. The stereo display works by having the right eye stereo view display one image view later in the linear camera array sequence then the left eye sees.
There are 5x9 quilted views so the timeline starts on frame "Global In -45".
![Looking Glass 5x9 Quilted Anaglyph Stereo 3D Viewer.comp](images/examples-looking_glass_5x9_quilted_anaglyph_stereo_3d_viewer.png)
Quilted Image to Side-By-Side Stereo Preview:
![Looking Glass 5x9 Quilted Anaglyph Stereo 3D Viewer Output 1](images/examples-looking_glass_5x9_quilted_anaglyph_stereo_3d_viewer_output1.png)
Quilted Image to Anaglyph Stereo Preview:
![Looking Glass 5x9 Quilted Anaglyph Stereo 3D Viewer Output 2](images/examples-looking_glass_5x9_quilted_anaglyph_stereo_3d_viewer_output2.png)
<a name="looking-glass-5x9-quilted-to-image-sequence"></a>
### Looking Glass 5x9 Quilted to Image Sequence.comp ###
![Looking Glass 5x9 Quilted to Image Sequence.comp](images/examples-looking_glass_5x9_quilted_to_image_sequence.png)
This comp will decode a static Looking Glass display quilted grid based linear array image and turn it into an image sequence.
Due to the way the timeStretcher node works inside of the "ImageGridExtractor" macro, you have to start the in-point in the timeline at Global In (zero minus the total number of quilted views). In this case there are 5x9 quilted views so the timeline starts on frame "Global In -45".
![Looking Glass 5x9 Quilted to Image Sequence.comp](images/examples-looking_glass_5x9_quilted_to_image_sequence.png)
![Looking Glass 5x9 Quilted to Image Sequence Output](images/examples-looking_glass_5x9_quilted_to_image_sequence-output.png)
......@@ -3,7 +3,7 @@ Atom {
Category = "KartaVR/Docs",
Author = "Andrew Hazelden",
Version = 4.01,
Date = {2019, 1, 6},
Date = {2019, 1, 21},
Description = [[<p>The KartaVR documentation has detailed notes about all of the macros and scripts included in the massive VR toolset that is KartaVR v4.</p>
<p>The documentation is installed to the "Reactor:/Deploy/Docs/KartaVR/" PathMap folder. You can browse the help documentation in HTML or markdown format.</p>]],
......@@ -161,8 +161,12 @@ Atom {
"Docs/KartaVR/images/examples-logo-over-tripod-nodes.png",
"Docs/KartaVR/images/examples-logo-over-tripod-screenshot.jpg",
"Docs/KartaVR/images/examples-looking-glass-quilted-anaglyph-stereo-3d-viewer-nodes.png",
"Docs/KartaVR/images/examples-looking-glass-quilted-to-image-sequence.png",
"Docs/KartaVR/images/examples-looking-glass-quilted-to-image-sequences-output.png",
"Docs/KartaVR/images/examples-looking-glass-quilted-to-image-sequences.png",
"Docs/KartaVR/images/examples-looking_glass_5x9_quilted_anaglyph_stereo_3d_viewer.png",
"Docs/KartaVR/images/examples-looking_glass_5x9_quilted_anaglyph_stereo_3d_viewer_output1.png",
"Docs/KartaVR/images/examples-looking_glass_5x9_quilted_anaglyph_stereo_3d_viewer_output2.png",
"Docs/KartaVR/images/examples-looking_glass_5x9_quilted_to_image_sequence-output.png",
"Docs/KartaVR/images/examples-looking_glass_5x9_quilted_to_image_sequence.png",
"Docs/KartaVR/images/examples-lookingglassrenderer3d-nodes-1.png",
"Docs/KartaVR/images/examples-lookingglassrenderer3d-nodes-2.png",
......
......@@ -2,10 +2,11 @@ Atom {
Name = "KartaVR Tools | Looking Glass",
Category = "KartaVR/Tools",
Author = "Andrew Hazelden",
Version = 4,
Date = {2018, 12, 25},
Version = 4.01,
Date = {2019, 01, 21},
Description = [[<p>The KartaVR LookingGlassRenderer3D macro allows you to render out lightfield imagery in a 16 view (4x4) quilted view layout using Fusion's 3D system.</p>]],
Deploy = {
"Macros/KartaVR/Looking Glass/LookingGlassRenderer3D.bmp",
"Macros/KartaVR/Looking Glass/LookingGlassRenderer3D.setting",
},
}
......@@ -2,8 +2,8 @@ Atom {
Name = "UI Manager Lua & Python Examples",
Category = "Scripts/Comp",
Author = "Andrew Hazelden",
Version = 1.4,
Date = {2018, 6, 17},
Version = 1.5,
Date = {2019, 1, 21},
Description = [[<p>A collection of Lua and Python UI Manager script examples that provide hands on training for mastering Fusion 9 and Resolve 15's new GUI building system.</p>
<p>There is a companion "Building GUIs With Fusion's UI Manager" tutorial series available:<br>
......@@ -90,6 +90,37 @@ https://www.steakunderwater.com/wesuckless/viewtopic.php?p=10463#p10463</p>]],
"Scripts/Comp/UI Manager/Slider.py",
"Scripts/Comp/UI Manager/TextEdit.lua",
"Scripts/Comp/UI Manager/Toggle Visibility.lua",
"Scripts/Comp/UI Manager/Toolbar/Icons.zip",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_ABuffer.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_BBuffer.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_BSpline.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_Bitmap.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_Chequers.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_Circle.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_Colour.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_Controls.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_DisabledBSpline.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_DisabledBitmap.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_DisabledCircle.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_DisabledPaint.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_DisabledPolyline.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_DisabledRectangle.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_DisabledTriangle.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_DisabledWand.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_LockCold.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_Normalise.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_One2One.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_Paint.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_Polyline.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_Rectangle.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_Sliders.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_SplitBuffer.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_Stereo.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_StereoHot.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_Triangle.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/PT_Wand.png",
"Scripts/Comp/UI Manager/Toolbar/Icons/TriangleUp.png",
"Scripts/Comp/UI Manager/Toolbar/Toolbar.lua",
"Scripts/Comp/UI Manager/Tree.lua",
"Scripts/Comp/UI Manager/Window Snap/Window Snap.lua",
"Scripts/Comp/UI Manager/Window Snap/icons/arrange-bottom.png",
......
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