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Bobby Graese authored
Large update to the frontend to make use of the websocket API instead of the REST-based API. I think there may be some downsides to doing things this way, but there should be a lot of upsides, too: * Upload progress now works properly (though I introduced a non-standard method to the websocket to allow this) * Requests should be quicker in general since we already have the connection open * I'm more likely to update the websocket API, since upstream has decided on a websocket-based API Everything seems to be working well so far. Game list with upload/download/boot/trash, status page, and memory viewer are all working. Patches not going through websocket yet, and still need to update ZeldaHUD and SMW cheats.
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