Commit 6643c825 authored by Atsukio's avatar Atsukio 🐬

comment out broken loop to reduce resource usage

parent ab5b7dbf
......@@ -260,18 +260,18 @@ on sneak toggle:
message "{@Prefix} No longer selecting an NPC"
stop
every 5 seconds:
time in world "world" is between 6:00 and 7:00:
loop {rpg_npc::*}:
if {rpg_npc::%loop-index%::location} is set:
move citizen loop-index parsed as integer to {rpg_npc::%loop-index%::location} at speed 1.5
make citizen with id loop-index parsed as integer to wake
# every 50 seconds:
# time in world "world" is between 5:59 and 7:01:
# loop {rpg_npc::*}:
# if {rpg_npc::%loop-index%::location} is set:
# move citizen loop-index parsed as integer to {rpg_npc::%e-index%::location} at speed 1.5
# make citizen with id loop-index parsed as integer to wake
time in world "world" is between 18:00 and 19:00:
loop {rpg_npc::*}:
if {rpg_npc::%loop-index%::home} is set:
move citizen loop-index parsed as integer to {rpg_npc::%loop-index%::home} at speed 1.5
make citizen with id loop-index parsed as integer to sleep
# time in world "world" is between 17:59 and 19:01:
# loop {rpg_npc::*}:
# if {rpg_npc::%loop-index%::home} is set:
# move citizen loop-index parsed as integer to {rpg_npc::%loop-index%::home} at speed 1.5
# make citizen with id loop-index parsed as integer to sleep
on inventory click:
if inventory name of current inventory of player is "<yellow>NPC Shop":
......
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