1. 08 Oct, 2017 8 commits
  2. 07 Oct, 2017 2 commits
    • Screwtape's avatar
      b8b5aef1
    • Screwtape's avatar
      Update to v105 release. · f8e71b50
      Screwtape authored
      byuu says:
      
      This release provides several major improvements to Mega Drive emulation
      which enhances compatibility a good deal. It also includes important
      Super Famicom mosaic emulation improvements, plus a much-needed SuperFX
      save state issue fix.
      
      Changelog (since v104):
      
        - higan: many improvements to Emulator::Interface to support
          forks/frontends
        - higan: refreshed program icon
        - icarus: new program icon
        - Game Boy Advance: slight emulation speedup over v104
        - Game Boy Advance: synchronize APU FIFO updates better
        - Mega Drive: added automatic region detection [hex_usr]
        - Mega Drive: support 8-bit SRAM
        - Game Boy Advance: fixed bug when changing to THUMB mode via MSR
          [MerryMage]
        - Master System: fix bug in backdrop color and background 0 priority
          [hex_usr]
        - Mega Drive: backgrounds always update output priority bit [Cydrak]
        - Mega Drive: emulated interlaced video output
        - Mega Drive: emulated shadow/highlight mode [Cydrak]
        - Super Famicom: auto joypad polling clears the shift register when
          starting
        - Super Famicom: added new low-entropy RAM initialization mode to more
          closely match hardware
        - Game Boy Advance: rumble will now time out after being left on for
          500ms
        - ruby: improved rumble support in udev input driver [ma_rysia]
        - M68K: `move.b (a7)[+/-]` adjust a7 by two
        - M68K: illegal/lineA/lineF opcodes do not modify the stack register
        - Mega Drive: emulate VIP status bit
        - uPD7725: improved emulation of OV1/S1 flags [byuu, AWJ, Lord
          Nightmare]
        - uPD7725: improved handling of DP, RP updates [Jonas Quinn]
        - Super Famicom: improved emulation of mosaic effects in hires,
          interlace, and offset-per-tile modes [byuu, Cydrak]
        - ruby: improved Direct3D exclusive mode monitor selection [Cydrak]
        - Super Famicom: fixed save state bug affecting SuperFX games
          [Cydrak]
        - Mega Drive: added workaround for Clang compiler bug; allowing this
          core to work on macOS [Cydrak, Sintendo]
        - higan: hotkeys now also trigger when the main window lacks focus yet
          higan is set to allow input on focus loss
        - higan: fixed an edge case where `int16_t`  `double` audio
          conversion could possibly result in overflows
        - higan: fixed a crash on macOS when choosing quit from the
          application menu [ncbncb]
      
      Changelog (since the previous WIP):
      
        - higan: restored `make console=true`
        - tomoko: if you allow input when main window focus is lost, hotkeys
          can now be triggered without focus as well
        - hiro/cocoa: fix crash on exit from menu [ncbncb]
        - ruby: smarter `double` → `int16_t` conversion to prevent
          underflow/overflow
      f8e71b50
  3. 05 Oct, 2017 1 commit
    • Screwtape's avatar
      Update to v104r17 release. · 9a13863a
      Screwtape authored
      byuu says:
      
      Changelog:
      
        - processor/m68k: fix error in disassembler [Sintendo]
        - processor/m68k: work around Clang compiler bug [Cydrak, Sintendo]
      
      This is one of the shortest WIPs I've done, but I'm trying not to change
      anything before v105.
      9a13863a
  4. 02 Oct, 2017 1 commit
    • Screwtape's avatar
      Update to v104r16 release. · 5dbaec85
      Screwtape authored
      byuu says:
      
      Changelog:
      
        - processor/upd96050: always potentially update S1 on ALU ops, sans NOP
            - theory by Lord Nightmare. I'm impartial on this one, but may as
              well match his design
        - sfc: fixed save state hang [reported by FitzRoy; fixed by Cydrak]
        - icarus: do not save settings.bml file when in library mode
      5dbaec85
  5. 29 Sep, 2017 2 commits
    • Screwtape's avatar
      92d86aef
    • Screwtape's avatar
      Update to v104r15 release. · 6524a718
      Screwtape authored
      byuu says:
      
      Changelog:
      
        - processor/huc6280,mos6502,wdc65816: replaced abbreviated opcode
          names with descriptive names
        - nall: replaced `PLATFORM_MACOSX` define with `PLATFORM_MACOS`
        - icarus: added `Icarus::missing() -> string_vector` to list missing
          appended firmware files by name
        - ruby, hiro: fix macosx→macos references
      
      The processor instruction renaming was really about consistency with the
      other processor cores. I may still need to do this for one or two more
      processors.
      
      The icarus change should allow a future release of the icarus
      application to import games with external SNES coprocessor firmware once
      again. It will also allow this to be possible when used in library mode.
      6524a718
  6. 24 Sep, 2017 1 commit
    • Screwtape's avatar
      Update to v104r14 release. · fbc58c70
      Screwtape authored
      byuu says:
      
      Changelog:
      
        - Emulator::Interface::videoResolution() -\> VideoResolution renamed
          to videoInformation() -\> VideoInformation
        - added double VideoInformation::refreshRate
        - higan: added `binary := (application|library)` — set this to
          `library` to produce a dynamic link library
        - higan: removed `-march=native` for macOS application builds; and for
          all library builds
        - higan: removed `console` build flag; uncomment  `link += -mwindows`
          instead
        - nall/GNUmakefile: `macosx` platform renamed `macos`
            - still need to do this for nall/intrinsics.hpp
        - Game Gear: return region=NTSC as the only option, so that the system
          frequency is always set correctly
        - hiro/cocoa: fixed typo [Sintendo]
        - hiro/Windows: removed GetDpiForMonitor, as it's Windows 8+ only; DPI
          is no longer per-monitor aware
        - icarus: core Icarus class now has virtual functions for
          directory::create, <file::exists>, <file::copy>, <file::write>
        - icarus: Sufami Turbo can import save RAM files now
        - icarus: setting `ICARUS_LIBRARY` define will compile icarus without
          main(), GUI components
        - ruby/video/Direct3D: choose the current monitor instead of top-left
          monitor for fullscreen exclusive [Cydrak]
        - ruby/video/Direct3D: do not set `WS_EX_TOPMOST` on fullscreen
          exclusive window [Cydrak]
            - this isn't necessary for exclusive mode, and it just makes
              getting out of the application more difficult
      fbc58c70
  7. 12 Sep, 2017 1 commit
  8. 09 Sep, 2017 2 commits
  9. 08 Sep, 2017 1 commit
    • Screwtape's avatar
      Update to v104r13 release. · 1ff31583
      Screwtape authored
      byuu says:
      
      Changelog:
      
        - nall/GNUmakefile: build=release changed to -O2, build=optimize is
          now -O3
        - hiro: added Monitor::dpi(uint index) → Position [returns logical
          DPI for x, y]
            - Position is a bad name, but dpi(monitor).(x,y)() make more sense
              than .(width,height)()
        - hiro: Position, Size, Geometry, Font changed from using signed int
          to float
        - hiro: Alignment changed from using double to float
        - hiro: added skeleton (unused) Application::scale(), setScale()
          functions
      
      Errata:
      
        - hiro/cocoa's Monitor::dpi() is untested. Probably will cause issues
          with macOS' automatic scaling.
        - hiro/gtk lacks a way to get both per-monitor and per-axis (x,y) DPI
          scaling
        - hiro/qt lacks a way to get per-monitor DPI scaling (Qt 5.x has this,
          but I still use Qt 4.x)
            - and just to get global DPI, hiro/qt's DPI retrieval has to use
              undocumented functions ... fun
      
      The goal with this WIP was basically to prepare hiro for potential
      automatic scaling. It'll be extremely difficult, but I'm convinced that
      it must be possible if macOS can do it.
      
      By moving from signed integers to floats for coordinates, we can now
      scale and unscale without losing precision. That of course isn't the
      hard part, though. The hard part is where and how to do the scaling. In
      the ideal application, hiro/core and hiro/extension will handle 100% of
      this, and the per-platform hiro/(cocoa,gtk,qt,windows) will not be aware
      of what's going on, but ... to even make that possible, things will need
      to change in every per-platform core, eg the per-platform code will have
      to call a core function to change geometry, which will know about the
      scaling and unscale the values back down again.
      
      Gonna be a lot of work, but ... it's a start.
      1ff31583
  10. 06 Sep, 2017 2 commits
    • Screwtape's avatar
      Document the new Credits menu item. · 2e4cd098
      Screwtape authored
      2e4cd098
    • Screwtape's avatar
      Update to v104r12 release. · 4fb8ce28
      Screwtape authored
      byuu says:
      
      Changelog:
      
        - higan: URLs updated to HTTPS
        - sfc/ppu/background: use hires/interlace/mosaic-adjusted X/Y
          coordinates for offset-per-tile mode
        - sfc/ppu/background: hires mosaic seems to advance pixel counter on
          subscreen pixels
        - tomoko: added “Help→Credits” menu option (currently the page does
          not exist; should before v105)
        - tomoko: reduced volume slider from {0% - 500%} to {0% - 200%}.
          Distortion is too intense above 200%.
            - technically, I've encountered distortion at 200% as well in
              Prince of Persia for the SNES
        - nall/run/invoke: use program path for working directory
            - allows you to choose “Library→Import ROMs” from a different
              directory on the command-line
      
      I don't know how to assign credit for the mosaic stuff. It's been a
      work-in-progress with me, Cydrak, and hex_usr.
      
      The current design should be correct, but very unpleasant. The code
      desperately needs to be refactored, but my recent attempt at doing so
      ended in spectacular failure.
      4fb8ce28
  11. 05 Sep, 2017 1 commit
    • Screwtape's avatar
      Update to v104r11 release. · 3dce3aa3
      Screwtape authored
      byuu says:
      
      Changelog:
      
        - sfc/ppu/background: minor code cleanup and simplification
        - sfc/ppu/background: $2106 MOSAIC register was implemented
          incorrectly
        - sfc/ppu/background: fixed mosaic effects in hires mode (temporary
          fix)
        - sfc/ppu/background: fixed mosaic effects in interlace mode [Cydrak]
      
      Errata:
      
        - sfc/ppu/background/background.cpp:48: should be
          `if(!mosaic.enable) {`
      
      Turns out there is only one mosaic size, and the other four bits are
      per-BG mosaic enable. This matters a lot for hires/interlace, as
      mosaicSize=0 (2x2) is not the same thing as mosaicEnable=false (1x1).
      
      Although I've now implemented this, I really don't like how my mosaic
      implementation works right now. I tried to redesign the entire system,
      and completely failed. So I started over from v104r10 again and instead
      went with a more evolutionary improvement for now. I'll keep trying.
      
      Also, the combination of mosaic + offset-per-tile is still sketchy, as
      is mode 6 offset-per-tile. I'll get to those in the future as well.
      3dce3aa3
  12. 01 Sep, 2017 2 commits
    • Screwtape's avatar
      Update to v104r10 release. · 28060d3a
      Screwtape authored
      byuu says:
      
      Changelog:
      
        - processor/upd96050: per manual errata note, SGN always uses SA1;
          never SB1 [fixes v104r09 regression]
        - processor/upd96050: new OV1/S1 calculation that doesn't require OV0
          history buffer [AWJ]
        - processor/upd96050: do not update DP in OP if DST=4 [Jonas Quinn]
        - processor/upd96050: do not update RP in OP if DST=5 [Jonas Quinn]
        - resource: recreated higan+icarus icons, higan logo as 32-bit PNGs
      
      So higan v104r08 and earlier were 930KiB for the source tarball. After
      creating new higan and icarus icons, the size jumped to 1090KiB, which
      was insane for only adding one additional icon.
      
      After digging into why, I discovered that ImageMagick defaults to
      64-bit!! (16-bits per channel) PNG images when converting from SVG.
      You know, for all those 16-bit per channel monitors that don't exist.
      Sigh. Amazingly, nobody ever noticed this.
      
      The logo went from 78.8KiB to 24.5KiB, which in turn also means the
      generated resource.cpp shrank dramatically.
      
      The old higan icon was 32-bit PNG, because it was created before I
      installed FreeBSD and switched to ImageMagick. But the new higan icon,
      plus the new icarus icon, were both 64-bit as well. And they're now
      32-bit.
      
      So the new tarball size, thanks to the logo optimization, dropped to
      830KiB.
      
      Cydrak had some really interesting results in converting higan's
      resources to 8-bit palletized PNGs with the tRNS extension for alpha
      transparency. It reduces the file sizes even more without much visual
      fidelity loss. Eg the higan logo uses 778 colors currently, and 256
      represents nearly all of it very well to the human eye. It's based off
      of only two colors, the rest are all anti-aliasing. Unfortunately,
      nall/image doesn't support this yet, and I didn't want to flatten the
      higan logo to not have transparency, in case I ever want to change the
      about screen background color.
      28060d3a
    • Screwtape's avatar
      Don't let gitlab cache .o files. · 9dcbd121
      Screwtape authored
      higan's makefiles don't always model dependencies properly, so caching
      .o files just invites stale .o files.
      9dcbd121
  13. 31 Aug, 2017 10 commits
  14. 30 Aug, 2017 2 commits
    • Screwtape's avatar
      Sufami Turbo carts are not memory paks! · 6b8c003f
      Screwtape authored
      6b8c003f
    • Screwtape's avatar
      Update to v104r08 release. · 25bda4f1
      Screwtape authored
      byuu says:
      
      Changelog:
      
        - processor/upd96050: code cleanups
        - processor/upd96050: improved emulation of S1/OV1 flags [thanks to
          Cydrak, Lord Nightmare]
        - tomoko/settings/audio: reduced the size of the frequency/latency
          combo boxes to show longer device driver names
      
      Errata: I need to clear regs.sr in uPD96050::power()
      
      Note: the S1/OV1 emulation is likely not 100% correct yet, but it's a
      step in the right direction. No SNES games actually use S1/OV1, so this
      shouldn't result in any issues, I'd just like to have this part of the
      chip emulated correctly.
      25bda4f1
  15. 29 Aug, 2017 3 commits
  16. 28 Aug, 2017 1 commit
    • Screwtape's avatar
      Update to v104r07 release. · 9c25f128
      Screwtape authored
      byuu says:
      
      Changelog:
      
        - md/vdp: added VIP bit to status register; fixes Cliffhanger
        - processor/m68k/disassembler: added modes 7 and 8 to LEA address
          disassembly
        - processor/m68k/disassembler: enhanced ILLEGAL to display LINEA/LINEF
          $xxx variants
        - processor/m68k: ILLEGAL/LINEA/LINEF do not modify the stack
          register; fixes Caeser no Yabou II
        - icarus/sfc: request sgb1.boot.rom and sgb2.boot.rom separately; as
          they are different
        - icarus/sfc: removed support for external firmware when loading ROM
          images
      
      The hack to run Mega Drive Ballz 3D isn't in place, as I don't know if
      it's correct, and the graphics were corrupted anyway.
      
      The SGB boot ROM change is going to require updating the icarus database
      as well. I will add that in when I start dumping more cartridges here
      soon.
      
      Finally ... I explained this already, but I'll do so here as well: I
      removed icarus' support for loading SNES coprocessor firmware games with
      external firmware files (eg dsp1.program.rom + dsp1.data.rom in the same
      path as supermariokart.sfc, for example.)
      
      I realize most are going to see this as an antagonizing/stubborn move
      given the recent No-Intro discussion, and I won't deny that said thread
      is why this came to the forefront of my mind. But on my word, I honestly
      believe this was an ineffective solution for many reasons not related to
      our disagreements:
      
       1. No-Intro distributes SNES coprocessor firmware as a merged file, eg
          "DSP1 (World).zip/DSP1 (World).bin" -- icarus can't possibly know
          about every ROM distribution set's naming conventions for firmware.
          (Right now, it appears GoodSNES and NSRT are mostly dead; but there
          may be more DATs in the future -- including my own.)
       2. Even if the user obtains the firmware and tries to rename it, it
          won't work: icarus parses manifests generated by the heuristics
          module and sees two ROM files: dsp1.program.rom and dsp1.data.rom.
          icarus cannot identify a file named dsp1.rom as containing both
          of these sub-files. Users are going to have to know how to split
          files, which there is no way to do on stock Windows. Merging files,
          however, can be done via `copy /b supermariokart.sfc+dsp1.rom
          supermariokartdsp.sfc`; - and dsp1.rom can be named whatever now.
          I am not saying this will be easy for the average user, but it's
          easier than splitting files.
       3. Separate firmware breaks icarus' database lookup. If you have
          pilotwings.sfc but without firmware, icarus will not find a match
          for it in the database lookup phase. It will then fall back on
          heuristics. The heuristics will pick DSP1B for compatibility with
          Ballz 3D which requires it. And so it will try to pull in the
          wrong firmware, and the game's intro will not work correctly.
          Furthermore, the database information will be unavailable, resulting
          in inaccurate mirroring.
      
      So for these reasons, I have removed said support. You must now load
      SNES coprocessor games into higan in one of two ways: 1) game paks with
      split files; or 2) SFC images with merged firmware.
      
      If and when No-Intro deploys a method I can actually use, I give you all
      my word I will give it a fair shot and if it's reasonable, I'll support
      it in icarus.
      9c25f128