Camelot (Guild) Quest
This is a not so short description of how I imagine the Castle and the quest to be. Feel free to change whatever you want.
IDLE STATE The players can enter the Throne Room and talk to the King. He is obsessed, with his sprite having a flickering face.
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Make King Sprite
The King is obsessed, the dialogue with him is mingled with the King himself asking for help, or the Obsession trying to get rid of the player.
"Hi Adventurer. So good you are here, we have a huge problem here. JAIL THEM!! No, wait!" "What is going on here?" -> Start quest. (1) "Your problems are not mine. By the way, you really should consider taking a shower." -> Jail player. (2) "You are weird, I have to go sorry". -> leave. (3)
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"Something is happening down there, its so dangerous, and it... GUARDS! GET THEM! You must be fast! The guards are also affected. OFF WITH THEIR HEADS! Take this key, it opens the door behind my throne. Be careful! AFTER THEM!! (1.1)
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Quest is not started. Player is warped randomly to one of the jails from 042-3.
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Add doors to jails, add a door to sewer entrance.
There, player has to get a Lockpick from a slime and free himself. He is not allowed to pass to sewers, but he must fight his way back to the throne room (passing 042-2, Basement and 042-1, Weapon Room).
1.1. Players can now either pass the door directly, or talk to Guinevere (NPC sitting in the King's sleeping chamber). Talking to her needs one of the players to be protected as Guards will spawn. Talking to Guinevere (she is clear in her head) will be a dialogue of medium length, informing the player about something evil having occupied one of the caves beneath the castle, and it makes the King being crazy and evil. She also tells the player something like "On your way there, you will have to select one of four paths. All four have a treasure, but only the [random: west, northwest, northeast, east] path will give you the key you need to enter the deepest cave."
[Players can choose to talk to her, enabling them to go all the same path, or they do not fight and talk to her, then they should split to be sure to get the key].
Whatever players do, they can proceed to the Weapon Room (042-1). Here they must kill a bunch of obsessed Guardians until one drops another key, allowing them to enter Basement (042-2).
In Basement, a Luvia-like boss awaits the players. Before the fight, a dialogue will happen. "Who are you, and how did you manage to come down here? The sheer power of our Lord prevents anyone not under his control to go here." "We are strong fighters, and we want to free the King from his obsession." (2) "Oh, yea, you are right, it was a mistake. Bye-bye." -> End quest, leave.
- "HAHAHA! Meh, you will die anyways, so I can tell you that you never will even see our Lord. You require the key hidden in the caves, additionally you must overcome the magical seal. Both is impossible for weaklings like you. Minions, ATTACK!"
Players now must kill her and her minions, but however after the fight they will be overrun by Guardians, and they will be jailed.
In Jail (042-3), players must free themselves with lockpicks as per above. Then they can go towards the exit leading to sewers (042-4). However, this door is also closed, and the players do not have the key. For this they must protect one of them again, who is trying to lockpick while Guardians spawn. [Either just wait 60 seconds, or really force one to do the minigame against a hard lock or so].
Once entering the Sewers (042-4), a message will come: "Oh, here the path seems to split. Which way should we go? Or should we even split ourselves to check all possible ways? [Caution, this may be dangerous!]."
Players will have to fight their way and choose to either go to east or west side of sewer paths. Whenever they pass the warp here, a message states "You hear a loud rumbling, and the path behind you is fallen. There is no way back now." [Applies for the two warps into 042-5 and the four warps out of 042-5].
Fighting their way through 042-5, both options will split again so in total we have 4 sewer paths: West, Northwest, Northeast, and East (042-6 ~ 9]. Every path contains a treasure chest. The one Guinevere was saying contains the Key, the others contain support stuff (Teas, Healing items, maybe even random weapons or gear, money, whatever).
After fighting their way through those caves, players will meet again in 042-10. The player with the Key gets the message "Okay, here we are. Now we must find the exit". Its a big map, and can have challenging fights. Once the players find themselves in the main chamber, where two glowing mushrooms show the way to the exit, they get the message "Look, here. This must be the magical seal. How are we going to break it?" [Here we can use the Lazurite Crystals mechanics from Illia, or a simple seal mechanic as in Yeti King quest]. Once the seal is broken, the spawns will stop, and the players will come to the final gate to be opened with the key.
[If they do not have the key, the quest will end here, and the players will find themselves in Jail (as per 2, above).]
If players pass magic seal, and open the final door, the boss fight will occur. It should be awfully hard. When winning, players can leave via the secret exit to the throne room.
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Add a gate to final cave. -
Prepare a boss.
GENERAL REMARKS Cooldown of this quest can be random, as with Cindy. Reward can be random cool items for the players, given to them by the king. Difficulty can be increasing, as with Illia.