Bfres merge requestshttps://gitlab.com/Syroot/NintenTools/Bfres/-/merge_requests2018-10-15T22:29:18Zhttps://gitlab.com/Syroot/NintenTools/Bfres/-/merge_requests/6Account for LOD bounding boxes and radius (BOTW bfres 4.5.0.3+)2018-10-15T22:29:18ZRayAccount for LOD bounding boxes and radius (BOTW bfres 4.5.0.3+)*Created by: KillzXGaming*
Adds support for BOTW's bounding structure (same as switch bfres). This will also fix rebuilding as it would not show the models in game when rebuilt previously.
Also a note. Radius are now in an array as tho...*Created by: KillzXGaming*
Adds support for BOTW's bounding structure (same as switch bfres). This will also fix rebuilding as it would not show the models in game when rebuilt previously.
Also a note. Radius are now in an array as those too are per LOD mesh.
Edit: I'll be sure to update the template tomorrow. https://gitlab.com/Syroot/NintenTools/Bfres/-/merge_requests/5Fix base values for 010 template2018-05-12T13:10:18ZRayFix base values for 010 template*Created by: KillzXGaming*
*Created by: KillzXGaming*
https://gitlab.com/Syroot/NintenTools/Bfres/-/merge_requests/4Fix base bone animation values2018-05-12T12:57:16ZRayFix base bone animation values*Created by: KillzXGaming*
The base values for translation and rotation were in the wrong order so I fixed them. Can confirm they work as shown in this image.
![Preview](https://i.imgur.com/wirAbj9.png)*Created by: KillzXGaming*
The base values for translation and rotation were in the wrong order so I fixed them. Can confirm they work as shown in this image.
![Preview](https://i.imgur.com/wirAbj9.png)