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Alexandre Plateau authoredAlexandre Plateau authored
events.hpp 4.42 KiB
#ifndef zk_common_events
#define zk_common_events
#include <GLFW/glfw3.h>
namespace zk
{
enum EventType : int
{
Released = 1,
Pressed = 2,
Repeat = 4
};
enum class Key : int
{
Unknown = GLFW_KEY_UNKNOWN,
Space = GLFW_KEY_SPACE,
Apostrophe = GLFW_KEY_APOSTROPHE,
Comma = GLFW_KEY_COMMA,
Minus = GLFW_KEY_MINUS,
Period = GLFW_KEY_PERIOD,
Slash = GLFW_KEY_SLASH,
K0 = GLFW_KEY_0,
K1 = GLFW_KEY_1,
K2 = GLFW_KEY_2,
K3 = GLFW_KEY_3,
K4 = GLFW_KEY_4,
K5 = GLFW_KEY_5,
K6 = GLFW_KEY_6,
K7 = GLFW_KEY_7,
K8 = GLFW_KEY_8,
K9 = GLFW_KEY_9,
Semicolon = GLFW_KEY_SEMICOLON,
Equal = GLFW_KEY_EQUAL,
A = GLFW_KEY_A,
B = GLFW_KEY_B,
C = GLFW_KEY_C,
D = GLFW_KEY_D,
E = GLFW_KEY_E,
F = GLFW_KEY_F,
G = GLFW_KEY_G,
H = GLFW_KEY_H,
I = GLFW_KEY_I,
J = GLFW_KEY_J,
K = GLFW_KEY_K,
L = GLFW_KEY_L,
M = GLFW_KEY_M,
N = GLFW_KEY_N,
O = GLFW_KEY_O,
P = GLFW_KEY_P,
Q = GLFW_KEY_Q,
R = GLFW_KEY_R,
S = GLFW_KEY_S,
T = GLFW_KEY_T,
U = GLFW_KEY_U,
V = GLFW_KEY_V,
W = GLFW_KEY_W,
X = GLFW_KEY_X,
Y = GLFW_KEY_Y,
Z = GLFW_KEY_Z,
LeftBracket = GLFW_KEY_LEFT_BRACKET,
Backslash = GLFW_KEY_BACKSLASH,
RightBracket = GLFW_KEY_RIGHT_BRACKET,
GraveAccent = GLFW_KEY_GRAVE_ACCENT,
World1 = GLFW_KEY_WORLD_1,
World2 = GLFW_KEY_WORLD_2,
Escape = GLFW_KEY_ESCAPE,
Enter = GLFW_KEY_ENTER,
Tab = GLFW_KEY_TAB,
Backspace = GLFW_KEY_BACKSPACE,
Insert = GLFW_KEY_INSERT,
Delete = GLFW_KEY_DELETE,
Right = GLFW_KEY_RIGHT,
Left = GLFW_KEY_LEFT,
Down = GLFW_KEY_DOWN,
Up = GLFW_KEY_UP,
PageUp = GLFW_KEY_PAGE_UP,
PageDown = GLFW_KEY_PAGE_DOWN,
Home = GLFW_KEY_HOME,
End = GLFW_KEY_END,
CapsLock = GLFW_KEY_CAPS_LOCK,
ScrollLock = GLFW_KEY_SCROLL_LOCK,
NumLock = GLFW_KEY_NUM_LOCK,
PrintScreen = GLFW_KEY_PRINT_SCREEN,
Pause = GLFW_KEY_PAUSE,
F1 = GLFW_KEY_F1,
F2 = GLFW_KEY_F2,
F3 = GLFW_KEY_F3,
F4 = GLFW_KEY_F4,
F5 = GLFW_KEY_F5,
F6 = GLFW_KEY_F6,
F7 = GLFW_KEY_F7,
F8 = GLFW_KEY_F8,
F9 = GLFW_KEY_F9,
F10 = GLFW_KEY_F10,
F11 = GLFW_KEY_F11,
F12 = GLFW_KEY_F12,
F13 = GLFW_KEY_F13,
F14 = GLFW_KEY_F14,
F15 = GLFW_KEY_F15,
F16 = GLFW_KEY_F16,
F17 = GLFW_KEY_F17,
F18 = GLFW_KEY_F18,
F19 = GLFW_KEY_F19,
F20 = GLFW_KEY_F20,
F21 = GLFW_KEY_F21,
F22 = GLFW_KEY_F22,
F23 = GLFW_KEY_F23,
F24 = GLFW_KEY_F24,
F25 = GLFW_KEY_F25,
Kp0 = GLFW_KEY_KP_0,
Kp1 = GLFW_KEY_KP_1,
Kp2 = GLFW_KEY_KP_2,
Kp3 = GLFW_KEY_KP_3,
Kp4 = GLFW_KEY_KP_4,
Kp5 = GLFW_KEY_KP_5,
Kp6 = GLFW_KEY_KP_6,
Kp7 = GLFW_KEY_KP_7,
Kp8 = GLFW_KEY_KP_8,
Kp9 = GLFW_KEY_KP_9,
KpDecimal = GLFW_KEY_KP_DECIMAL,
KpDivide = GLFW_KEY_KP_DIVIDE,
KpMultiply = GLFW_KEY_KP_MULTIPLY,
KpSubtract = GLFW_KEY_KP_SUBTRACT,
KpAdd = GLFW_KEY_KP_ADD,
KpEnter = GLFW_KEY_KP_ENTER,
KpEqual = GLFW_KEY_KP_EQUAL,
LeftShift = GLFW_KEY_LEFT_SHIFT,
LeftControl = GLFW_KEY_LEFT_CONTROL,
LeftAlt = GLFW_KEY_LEFT_ALT,
LeftSuper = GLFW_KEY_LEFT_SUPER,
RightShift = GLFW_KEY_RIGHT_SHIFT,
RightControl = GLFW_KEY_RIGHT_CONTROL,
RightAlt = GLFW_KEY_RIGHT_ALT,
RightSuper = GLFW_KEY_RIGHT_SUPER,
Menu = GLFW_KEY_MENU,
Length
};
enum class Button : int
{
Left = GLFW_MOUSE_BUTTON_1,
Right = GLFW_MOUSE_BUTTON_2,
Middle = GLFW_MOUSE_BUTTON_3,
ScrollUp = GLFW_MOUSE_BUTTON_4,
ScrollDown = GLFW_MOUSE_BUTTON_5
};
enum class CursorState : int
{
Visible = GLFW_CURSOR_NORMAL,
Hidden = GLFW_CURSOR_HIDDEN,
Disabled = GLFW_CURSOR_DISABLED
};
enum class KeyMod : int
{
Shift = GLFW_MOD_SHIFT,
Control = GLFW_MOD_CONTROL,
Alt = GLFW_MOD_ALT,
Super = GLFW_MOD_SUPER,
Length = 4
};
}
#endif