Commit 6b4e067d authored by sphereii's avatar sphereii

A17.2 Update

parent d46e08aa
<configs>
<append xpath="/entity_classes">
<entity_class name="SDXTemplate" extends="zombieTemplateMale">
<!-- For fun, let's use the zombie transmogrifier class -->
<!--property name="Class" value="EntityZombieSDX, Mods" /-->
<!-- We are using the Animal Animation, since the BipedAnimation is a bit wonky with the hit animation -->
<!-- We are using the Animal Animation, since the BipedAnimation is a bit wonky with the hit animation -->
<property name="AvatarController" value="MecanimSDX, Mods" />
<!-- With true, the zombie just kind of chills out in one place. Set to false to watch it move. -->
<!-- With true, the zombie just kind of chills out in one place. Set to false to watch it move. -->
<property name="RootMotion" value="false" />
<!-- Baseline Speed is way too slow, so we need to bump it up a notch or 5 -->
<property name="WanderSpeed" value="0.8" />
<property name="ApproachSpeed" value="0.8" />
<property name="NightWanderSpeed" value="0.8" />
<property name="NightApproachSpeed" value="1.1" />
<property name="HasRagdoll" value="false" />
</entity_class>
</append>
</configs>
\ No newline at end of file
</configs>
<configs>
<!-- // SMX // In-Game Menu Buttons -->
<!-- // SMX // Main Menu Buttons - Normal -->
<append xpath="/controls">
<SMX_menu_button_1>
<SMX_menu_button_N_1>
<rect name="${name}" depth="${depth|3}" pos="${pos|0,0}" width="${width|200}" height="${height|85}" font_size_default="${height-16|16}" font_size_hover="${height-8|24}" enabled_font_color="${enabled_font_color|[labelColor]}" disabled_font_color="${disabled_font_color|[disabledLabelColor]}" controller="SimpleButton" visible="${visible|true}">
<texture name="SMXmmButton1" depth="1" pos="10,-24" size="253,75" texture="@modfolder:Textures/menu/smxmmbtn1.png" material="Materials\Transparent Colored" pivot="${pivot|center}" />
<texture name="SMXmmButton1" depth="1" pos="10,-24" size="253,75" texture="@modfolder:Textures/menu/smx_menu_btn1.png" pivot="${pivot|center}" />
<button name="clickable" pos="0,${Round(-height/2,0)|-16}" sprite="" type="sliced" hoverscale="1.0" tooltip_key="${tooltip_key|}" pivot="${pivot|center}" />
<label name="btnLabel" depth="2" pos="10,${Round(-height/2,0)|-16}" width="${width-20|196}" text="${caption|}" text_key="${caption_key|}" font_size="${height-16|16}" effect="outline" justify="center" pivot="${pivot|center}"/>
<label name="btnLabel" depth="2" pos="10,${Round(-height/2,0)|-16}" width="${width-20|196}" text="${caption|}" text_key="${caption_key|}" font_size="${height-16|16}" effect="outline" justify="center" pivot="${pivot|center}" />
</rect>
</SMX_menu_button_1>
</SMX_menu_button_N_1>
<SMX_menu_button_2>
<SMX_menu_button_N_2>
<rect name="${name}" depth="${depth|3}" pos="${pos|0,0}" width="${width|200}" height="${height|85}" font_size_default="${height-16|16}" font_size_hover="${height-8|24}" enabled_font_color="${enabled_font_color|[labelColor]}" disabled_font_color="${disabled_font_color|[disabledLabelColor]}" controller="SimpleButton" visible="${visible|true}">
<texture name="SMXmmButton2" depth="1" pos="10,-24" size="253,75" pivot="${pivot|center}" texture="@modfolder:Textures/menu/smxmmbtn2.png" material="Materials\Transparent Colored" />
<texture name="SMXmmButton2" depth="1" pos="10,-24" size="253,75" texture="@modfolder:Textures/menu/smx_menu_btn2.png" pivot="${pivot|center}" />
<button name="clickable" pos="0,${Round(-height/2,0)|-16}" sprite="" type="sliced" hoverscale="1.0" tooltip_key="${tooltip_key|}" pivot="${pivot|center}" />
<label name="btnLabel" depth="2" pos="10,${Round(-height/2,0)|-16}" width="${width-20|196}" text="${caption|}" text_key="${caption_key|}" font_size="${height-16|16}" effect="outline" justify="center" pivot="${pivot|center}" />
</rect>
</SMX_menu_button_2>
</SMX_menu_button_N_2>
<SMX_menu_button_3>
<SMX_menu_button_N_3>
<rect name="${name}" depth="${depth|3}" pos="${pos|0,0}" width="${width|200}" height="${height|85}" font_size_default="${height-16|16}" font_size_hover="${height-8|24}" enabled_font_color="${enabled_font_color|[labelColor]}" disabled_font_color="${disabled_font_color|[disabledLabelColor]}" controller="SimpleButton" visible="${visible|true}">
<texture name="SMXmmButton3" depth="1" pos="10,-24" size="183,75" texture="@modfolder:Textures/menu/smxmmbtn2.png" material="Materials\Transparent Colored" pivot="${pivot|center}" />
<texture name="SMXmmButton3" depth="1" pos="10,-24" size="183,75" texture="@modfolder:Textures/menu/smx_menu_btn2.png" material="Materials\Transparent Colored" pivot="${pivot|center}" />
<button name="clickable" pos="0,${Round(-height/2,0)|-16}" sprite="" type="sliced" hoverscale="1.0" tooltip_key="${tooltip_key|}" pivot="${pivot|center}" />
<label name="btnLabel" depth="2" pos="10,${Round(-height/2,0)|-16}" width="${width-20|196}" text="${caption|}" text_key="${caption_key|}" font_size="${height-16|16}" effect="outline" justify="center" pivot="${pivot|center}" />
</rect>
</SMX_menu_button_3>
</SMX_menu_button_N_3>
</append>
</configs>
\ No newline at end of file
<configs>
<append xpath="/styles">
<!-- // SMX // SMX Edition/Version Update -->
<style name="SMX.edition.info" type="label">
<style_entry name="pos" value="60,-470" />
<style_entry name="size" value="250,33" />
<style_entry name="text" value="Current Development Version" />
<style_entry name="font_size" value="16" />
<style_entry name="color" value="[white]" />
<style_entry name="effect" value="outline" />
<style_entry name="justify" value="center" />
<style_entry name="pivot" value="center" />
</style>
<style name="SMX.version.info" type="label">
<style_entry name="pos" value="60,-490" />
<style_entry name="size" value="250,33" />
<style_entry name="text" value="SMX-A17b240r1" />
<style_entry name="font_size" value="16" />
<style_entry name="color" value="[white]" />
<style_entry name="effect" value="outline" />
<style_entry name="upper_case" value="false" />
<style_entry name="justify" value="center" />
<style_entry name="pivot" value="center" />
</style>
<append xpath="/styles">
<style name="SMX.edition.info" type="label">
<style_entry name="pos" value="60,-470" />
<style_entry name="size" value="250,33" />
<style_entry name="text" value="Current Development Version" />
<style_entry name="font_size" value="16" />
<style_entry name="color" value="[white]" />
<style_entry name="effect" value="outline" />
<style_entry name="justify" value="center" />
<style_entry name="pivot" value="center" />
</style>
<style name="SMX.version.info" type="label">
<style_entry name="pos" value="60,-490" />
<style_entry name="size" value="250,33" />
<style_entry name="text" value="SMX-A17.2b20eR1" />
<style_entry name="font_size" value="16" />
<style_entry name="color" value="[white]" />
<style_entry name="effect" value="outline" />
<style_entry name="upper_case" value="false" />
<style_entry name="justify" value="center" />
<style_entry name="pivot" value="center" />
</style>
</append>
<!-- // SMX // In-game Menu -->
<style name="SMX.menu.window" type="window">
<style_entry name="pos" value="360,0" />
<style_entry name="size" value="408,1080" />
</style>
<style name="SMX.menu.texture" type="texture">
<style_entry name="pos" value="60,0" />
<style_entry name="size" value="408,1080" />
<style_entry name="texture" value="@modfolder:Textures/menu/smxmenubg.png" />
<style_entry name="material" value="Materials/Transparent Colored" />
<style_entry name="type" value="sliced" />
<style_entry name="pivot" value="center" />
</style>
<style name="SMX.menu.logo" type="texture">
<style_entry name="pos" value="60,140" />
<style_entry name="size" value="588,588" />
<style_entry name="texture" value="@modfolder:Textures/menu/smx_ingamemenu_logo.png" />
<style_entry name="material" value="Materials/Transparent Colored" />
<style_entry name="type" value="sliced" />
<style_entry name="pivot" value="center" />
</style>
<style name="SMX.menu.grid">
<style_entry name="pos" value="50,-120" />
<style_entry name="cols" value="1" />
<style_entry name="cell_width" value="230" />
<style_entry name="cell_height" value="70" />
</style>
<style name="SMX.menu.button"> <!-- USING THIS DOESN'T WORK ... WHY? TALKED TO ALLOC, COULD BE A BUG, REPO CASE SENT -->
<style_entry name="width" value="230" />
<style_entry name="height" value="50" />
<style_entry name="pivot" value="center" />
</style>
<style name="SMX.menu.redsep" type="texture">
<style_entry name="pos" value="-140,-24" />
<style_entry name="size" value="301,4" />
<style_entry name="texture" value="@modfolder:Textures/menu/smxredsep.png" />
<style_entry name="material" value="Materials\Transparent Colored" />
</style>
<append xpath="/styles">
<style name="SMX.menu.window" type="window">
<style_entry name="pos" value="360,0" />
<style_entry name="size" value="408,1080" />
</style>
<style name="SMX.menu.texture" type="texture">
<style_entry name="pos" value="60,0" />
<style_entry name="size" value="408,1080" />
<style_entry name="texture" value="@modfolder:Textures/menu/smx_menu_bg.png" />
<style_entry name="pivot" value="center" />
</style>
<style name="SMX.menu.logo" type="texture">
<style_entry name="pos" value="60,140" />
<style_entry name="size" value="588,588" />
<style_entry name="texture" value="@modfolder:Textures/menu/smx_ingamemenu_logo.png" />
<style_entry name="pivot" value="center" />
</style>
<style name="SMX.menu.grid">
<style_entry name="pos" value="50,-120" />
<style_entry name="cols" value="1" />
<style_entry name="cell_width" value="230" />
<style_entry name="cell_height" value="70" />
</style>
<style name="SMX.menu.button"> <!-- USING THIS DOESN'T WORK ... WHY? TALKED TO ALLOC, COULD BE A BUG, REPO CASE SENT -->
<style_entry name="width" value="230" />
<style_entry name="height" value="50" />
<style_entry name="pivot" value="center" />
</style>
<style name="SMX.menu.redsep" type="texture">
<style_entry name="pos" value="-140,-24" />
<style_entry name="size" value="301,4" />
<style_entry name="texture" value="@modfolder:Textures/menu/smx_hsep_red.png" />
</style>
</append>
<!-- // SMX // ChangeLog Window -->
<style name="SMX.changelog.texture" type="texture">
<style_entry name="pos" value="800,300" />
<style_entry name="size" value="750,200" />
<style_entry name="texture" value="@modfolder:Textures/menu/smxmenuinfo.png" />
<style_entry name="material" value="Materials/Transparent Colored" />
<style_entry name="type" value="sliced" />
</style>
<style name="SMX.changelog.label" type="label">
<style_entry name="pos" value="800,360" />
<style_entry name="size" value="500,50" />
<style_entry name="text" value="CHANGELOG" />
<style_entry name="font_size" value="40" />
<style_entry name="color" value="[white]" />
<style_entry name="effect" value="outline" />
<style_entry name="justify" value="center" />
</style>
<style name="SMX.changelog.grid">
<style_entry name="pos" value="500,320" />
<style_entry name="size" value="500,50" />
<style_entry name="cols" value="1" />
<style_entry name="rows" value="20" />
<style_entry name="cell_width" value="600" />
<style_entry name="cell_height" value="32" />
</style>
</append>
<append xpath="/styles">
<style name="SMX.changelog.texture" type="texture">
<style_entry name="pos" value="800,300" />
<style_entry name="size" value="750,200" />
<style_entry name="texture" value="@modfolder:Textures/menu/smx_menu_info.png" />
</style>
<style name="SMX.changelog.label" type="label">
<style_entry name="pos" value="800,360" />
<style_entry name="size" value="500,50" />
<style_entry name="text" value="CHANGELOG" />
<style_entry name="font_size" value="40" />
<style_entry name="color" value="[white]" />
<style_entry name="effect" value="outline" />
<style_entry name="justify" value="center" />
</style>
<style name="SMX.changelog.grid">
<style_entry name="pos" value="500,320" />
<style_entry name="size" value="500,50" />
<style_entry name="cols" value="1" />
<style_entry name="rows" value="20" />
<style_entry name="cell_width" value="600" />
<style_entry name="cell_height" value="32" />
</style>
</append>
</configs>
\ No newline at end of file
......@@ -2,20 +2,22 @@
<!-- // SMX // In-game Menu -->
<remove xpath="/windows/window[@name='ingameMenu']" />
<append xpath="/windows">
<window name="SMXingameMenu" style="SMX.menu.window" controller="InGameMenuWindow" cursor_area="true">
<window name="ingameMenu" style="SMX.menu.window" controller="InGameMenuWindow" cursor_area="true">
<texture name="SMXingameMenuBG" depth="2" style="SMX.menu.texture" />
<texture name="SMXingameMenuLogo" depth="3" style="SMX.menu.logo" />
<grid name="SMXingameMenuGrid" depth="3" style="SMX.menu.grid" repeat_content="false" arrangement="vertical">
<SMX_menu_button_1 name="btnExportPrefab" width="230" height="50" caption_key="xuiMenuExportPrefab" pivot="center" />
<SMX_menu_button_2 name="btnInvite" width="230" height="50" caption_key="xuiMenuInvite" pivot="center" />
<SMX_menu_button_1 name="btnOptions" width="230" height="50" caption_key="xuiMenuOptions" pivot="center" />
<SMX_menu_button_2 name="btnHelp" width="230" height="50" caption_key="xuiMenuHelp" pivot="center" />
<SMX_menu_button_1 name="btnSave" width="230" height="50" caption_key="xuiMenuSave" pivot="center" />
<rect><texture name="SMXredSep" depth="1" style="SMX.menu.redsep" /></rect>
<SMX_menu_button_3 name="btnExit" width="230" height="50" caption_key="xuiMenuExit" pivot="center" />
<SMX_menu_button_N_1 name="btnExportPrefab" width="230" height="50" caption_key="xuiMenuExportPrefab" pivot="center" />
<SMX_menu_button_N_2 name="btnInvite" width="230" height="50" caption_key="xuiMenuInvite" pivot="center" />
<SMX_menu_button_N_1 name="btnOptions" width="230" height="50" caption_key="xuiMenuOptions" pivot="center" />
<SMX_menu_button_N_2 name="btnHelp" width="230" height="50" caption_key="xuiMenuHelp" pivot="center" />
<SMX_menu_button_N_1 name="btnSave" width="230" height="50" caption_key="xuiMenuSave" pivot="center" />
<rect><texture name="SMXhredSep" depth="1" style="SMX.menu.redsep" /></rect>
<SMX_menu_button_N_3 name="btnExit" width="230" height="50" caption_key="xuiMenuExit" pivot="center" />
</grid>
<label name="SMXeditionInfo" depth="99" style="SMX.edition.info" />
......@@ -28,11 +30,11 @@
<label name="SMXchanges" depth="5" font_size="24" color="[white]" effect="outline" justify="left" upper_case="false" text_key="" />
</grid-->
<!--texture name="SMXchangeLog" depth="3" pos="800,60" size="700,500" texture="@modfolder:Textures/menu/smxmenuinfo.png" material="Materials/Transparent Colored" type="sliced" pivot="center" /-->
<!--texture name="SMXchangeLog" depth="3" pos="800,60" size="700,500" texture="@modfolder:Textures/menu/smx_menu_info.png" pivot="center" /-->
<!--texture name="SMXserverInfoHeader" depth="2" pos="800,-320" size="750,200" texture="@modfolder:Textures/menu/smxmenuinfo.png" material="Materials/Transparent Colored" type="sliced" pivot="center" />
<!--texture name="SMXserverInfoHeader" depth="2" pos="800,-320" size="750,200" texture="@modfolder:Textures/menu/smx_menu_info.png" pivot="center" />
<label name="SMXserverInfoHeader" depth="3" pos="800,-260" size="500,50" text="SERVER INFORMATION" font_size="40" color="[white]" effect="outline" justify="center" pivot="center" />
<texture name="SMXserverInfo" depth="3" pos="800,-400" size="700,180" texture="@modfolder:Textures/menu/smxmenuserverinfo.png" material="Materials/Transparent Colored" type="sliced" pivot="center" /-->
<texture name="SMXserverInfo" depth="3" pos="800,-400" size="700,180" texture="@modfolder:Textures/menu/smx_server_info.png" pivot="center" /-->
</window>
</append>
......
......@@ -2,8 +2,7 @@
<!-- // SMX // In-game Menu -->
<set xpath="/xui/ruleset[@name='default']/window_group[@name='ingameMenu']/window[@name='ingameMenu']/@name">SMXingameMenu</set>
<setattribute xpath="/xui/ruleset[@name='default']/window_group[@name='ingameMenu']/window[@name='SMXingameMenu']" name="anchor">LeftCenter</setattribute>
<setattribute xpath="/xui/ruleset[@name='default']/window_group[@name='ingameMenu']/window[@name='ingameMenu']" name="anchor">LeftCenter</setattribute>
<!-- // SMX // Clean Background -->
......
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......@@ -4,9 +4,9 @@
// EAC: Friendly
// VERSION: A17b240r1
// VERSION: A172b20eR1
// BUILD: A17b240
// BUILD: A172b20e
// DISCLAIMER: Please be advised that this modlet is intended for use with the build mentioned above. That said it may very well be that
it can be used with other builds with little to no risk of failure. It all depends on the standard files being updated or not
......@@ -18,119 +18,46 @@
// DEPENDENCIES: None.
// TERMS OF USE: You are allowed to use this modlet for your own personal use and/or distribute said modlet bundled with something of your
own creation as long as the files remain unaltered and you do not claim credit for creating any of them.
// TERMS OF USE: You are allowed to use this modlet as is for your own personal use and/or distribute said modlet bundled with something of your
own creation as long as all the files of this modlet remain unaltered and you do not claim credit for creating the modlet itself
or any of the files provided with it.
You are welcome, but not required, to inform the developer of this modlet should you wish to bundle and re-distribute
said modlet as described above.
You are welcome, but not required, to inform the developer of this modlet should you wish to bundle and re-distribute said modlet
as described above.
You are not allowed to use any of the assets bundled with this SMX modlet in other projects where said SMX modlet is not
included and credited.
You are not allowed to use any of the assets bundled with this modlet in other projects where said modlet is not included
and credited. This restriction applies to all files that this modlet consist of.
You are required to inform and ask permission from the developer of this modlet should you wish to make changes to any files
provided with the intention to bundle and/or distribute.
Should permission be granted you are required to make the changes as a new modlet that injects into the modlet in question and
keeping load order in mind. The original modlet shall be distributed as is with no change to its files whatsoever.
// CREDITS: Sirillion (author)
-->
<!-- // SMX // Hud Logo -->
<append xpath="/xui/ruleset[@name='default']/window_group[@name='mainMenu']">
<window name="SMXhudLogo" anchor="RightTop" />
</append>
<append xpath="/xui/ruleset[@name='default']/window_group[@name='newContinueGame']">
<window name="SMXhudLogo" anchor="RightTop" />
</append>
<append xpath="/xui/ruleset[@name='default']/window_group[@name='serverBrowser']">
<window name="SMXhudLogo" anchor="RightTop" />
</append>
<append xpath="/xui/ruleset[@name='default']/window_group[@name='optionsMenu']">
<window name="SMXhudLogo" anchor="RightTop" />
</append>
<append xpath="/xui/ruleset[@name='default']/window_group[@name='optionsAudio']">
<append xpath="/xui/ruleset[@name='default']/window_group">
<window name="SMXhudLogo" anchor="RightTop" />
</append>
<append xpath="/xui/ruleset[@name='default']/window_group[@name='optionsVideo']">
<window name="SMXhudLogo" anchor="RightTop" />
</append>
<append xpath="/xui/ruleset[@name='default']/window_group[@name='optionsControls']">
<window name="SMXhudLogo" anchor="RightTop" />
</append>
<append xpath="/xui/ruleset[@name='default']/window_group[@name='optionsControlsNewBinding']">
<window name="SMXhudLogo" anchor="RightTop" />
</append>
<append xpath="/xui/ruleset[@name='default']/window_group[@name='optionsProfiles']">
<window name="SMXhudLogo" anchor="RightTop" />
</append>
<append xpath="/xui/ruleset[@name='default']/window_group[@name='editingTools']">
<window name="SMXhudLogo" anchor="RightTop" />
</append>
<append xpath="/xui/ruleset[@name='default']/window_group[@name='credits']">
<window name="SMXhudLogo" anchor="RightTop" />
</append>
<append xpath="/xui/ruleset[@name='default']/window_group[@name='progress']">
<window name="SMXhudLogo" anchor="RightTop" />
</append>
<!-- // SMX // Tooltip -->
<!--set xpath="/xui/ruleset[@name='default']/window_group[@name='toolTip']/window[@name='toolTip']/@name">SMXtoolTip</set-->
<remove xpath="/xui/ruleset[@name='default']/window_group[@name='toolTip']/window[@name='SMXhudLogo']" />
<!-- // SMX // Main Menu -->
<set xpath="/xui/ruleset[@name='default']/window_group[@name='mainMenu']/window[@name='mainMenu']/@name">SMXmainMenu</set>
<setattribute xpath="/xui/ruleset[@name='default']/window_group[@name='mainMenu']/window[@name='SMXmainMenu']" name="anchor">LeftCenter</setattribute>
<setattribute xpath="/xui/ruleset[@name='default']/window_group[@name='mainMenu']/window[@name='mainMenu']" name="anchor">LeftCenter</setattribute>
<!-- // SMX // Options Menu -->
<set xpath="/xui/ruleset[@name='default']/window_group[@name='optionsMenu']/window[@name='optionsMenu']/@name">SMXoptionsMenu</set>
<setattribute xpath="/xui/ruleset[@name='default']/window_group[@name='optionsMenu']/window[@name='SMXoptionsMenu']" name="anchor">LeftCenter</setattribute>
<setattribute xpath="/xui/ruleset[@name='default']/window_group[@name='optionsMenu']/window[@name='optionsMenu']" name="anchor">LeftCenter</setattribute>
<!-- // SMX // Editing Tools Menu -->
<set xpath="/xui/ruleset[@name='default']/window_group[@name='editingTools']/window[@name='editingTools']/@name">SMXeditingTools</set>
<setattribute xpath="/xui/ruleset[@name='default']/window_group[@name='editingTools']/window[@name='SMXeditingTools']" name="anchor">LeftCenter</setattribute>
<!-- // SMX // New/Continue Game -->
<!--set xpath="/xui/ruleset[@name='default']/window_group[@name='newContinueGame']/window[@name='newContinueGame']/@name">SMXnewContinueGame</set-->
<!-- // SMX // Audio Options Menu -->
<set xpath="/xui/ruleset[@name='default']/window_group[@name='optionsAudio']/window[@name='optionsAudio']/@name">SMXoptionsAudio</set>
<!-- // SMX // Video Options Menu -->
<set xpath="/xui/ruleset[@name='default']/window_group[@name='optionsVideo']/window[@name='optionsVideo']/@name">SMXoptionsVideo</set>
<!-- // SMX // Control Options Menu -->
<set xpath="/xui/ruleset[@name='default']/window_group[@name='optionsControls']/window[@name='optionsControls']/@name">SMXoptionsControls</set>
<!-- // SMX // New Keybinding -->
<set xpath="/xui/ruleset[@name='default']/window_group[@name='optionsControlsNewBinding']/window[@name='optionsControlsNewBinding']/@name">SMXoptionsControlsNewBinding</set>
<!-- // SMX // Player Profiles -->
<set xpath="/xui/ruleset[@name='default']/window_group[@name='optionsProfiles']/window[@name='optionsProfiles']/@name">SMXoptionsProfiles</set>
<setattribute xpath="/xui/ruleset[@name='default']/window_group[@name='editingTools']/window[@name='editingTools']" name="anchor">LeftCenter</setattribute>
</configs>
\ No newline at end of file
......@@ -2,10 +2,10 @@
<xml>
<ModInfo>
<Name value="SMXmainMenu" />
<Description value="SMXmainMenu is a MAIN MENU conversion modlet for 7 Days To Die" />
<Name value="SMXmenu" />
<Description value="SMXmenu is a menu UI conversion modlet for 7 Days To Die" />
<Author value="Sirillion" />
<Version value="A17b199r1" />
<Website value="http://www.nexusmods.com/7daystodie/mods/22/?"/>
<Version value="A172b20eR1" />
<Website value="http://www.nexusmods.com/7daystodie/mods/22/?" />
</ModInfo>
</xml>
</xml>
\ No newline at end of file
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......@@ -13,8 +13,6 @@
<!-- Allows the zombies to go to sleep when idle. -->
<property name="IdleSleep" value="false" />
<property name="SleeperPose" value="1" />
<property name="ParticleOnSpawn" value="#@modfolder:Resources/FrostShieldParticle.unity3d?p_FrostShield_X" param1="SetShapeToMesh0"/>
</append>
<!-- turn off headshots for the zombie Cops -->
......
......@@ -149,7 +149,7 @@ generatorBankTip,,Popup Tip,,"The Generator Bank allows you to power your electr
generatorBankTip_title,,Popup Tip,,Generator Bank,,,,
gunAssemblyTip,,Popup Tip,EnChanged,To assemble a Gun or Motorized Tool or upgrade it with better parts you must have all the parts in your inventory and have read the schematic. Build it by selecting the part in your inventory and clicking on the “Assemble” action. These recipes will not appear in Crafting menus.,,,,
gunAssemblyTip_title,,Popup Tip,KeyTrunk FrNone GrNone KgNone SpNone,Item Assembly,Assemblage d'objet,Gegenstand zusammensetzen,,Armado de objeto
harvestTip,,Popup Tip,EnChanged,Use any bladed tool or weapon like a Bone Shiv to skin an animal. Using a wrench to break down cars or mechanical items for advanced resources. Perks can increase the harvest yield in several areas.,,,,
harvestTip,,Popup Tip,EnChanged,Use any bladed tool or weapon like a Bone Knife to skin an animal. Using a wrench to break down cars or mechanical items for advanced resources. Perks can increase the harvest yield in several areas.,,,,
harvestTip_title,,Popup Tip,KeyTrunk FrNone GrNone KgNone SpNone,Harvesting Resources,Récolte des ressources,Rohstoffe abbauen,,Recolección de recursos
hotWeatherTip,,Popup Tip,EnChanged,"If you are overheating you can combat this by wearing clothing, drinking certain beverages, and getting indoors. Items with a higher heat resist rating are better and offer more protection against hot weather. You can see an item's heat resist rating by inspecting it.",,,,
hotWeatherTip_title,,Popup Tip,KeyTrunk FrNone GrNone KgNone SpNone,Hot Weather,Températures élevées,Heißes Wetter,,Clima caluroso
......
......@@ -76,7 +76,7 @@
character_limit="${character_limit|0}" validation="${validation|none}" backgroundcolor="${backgroundcolor|[black]}" style="press, select" on_hover="${on_hover|false}" snapCursor="true" virtual_keyboard_prompt="${virtual_keyboard_prompt|}"
disableautobackground="true" search_field="${search_field|false}" password_field="${password_field|false}" pivot="${pivot|topleft}" visible="${visible|true}" on_return="${on_return|submit}">
<sprite depth="0" name="background" color="${backgroundcolor|[black]}" type="sliced" pivot="${pivot|topleft}" foregroundlayer="${foregroundlayer|false}" width="${Defined(password_field) and password_field ? width-height-10 : width|200}" />
<label depth="1" name="text" justify="${justify|center}" font_size="${height|32}" pivot="${pivot|topleft}" overflow="${overflow|ShrinkContent}" max_line_count="${max_line_count|0}" font_face="${font_face|AgencyB_32p}" crispness="${crispness|Always}" width="${Defined(password_field) and password_field ? width-height-10 : width|200}" />
<label depth="1" name="text" justify="${justify|center}" font_size="${Defined(font_size) ? font_size : height|32}" pivot="${pivot|topleft}" overflow="${overflow|ShrinkContent}" max_line_count="${max_line_count|0}" font_face="${font_face|AgencyB_32p}" crispness="${crispness|Always}" width="${Defined(password_field) and password_field ? width-height-10 : width|200}" />
<button name="btnShowPassword" pos="${width-height/2-5|180},-${height/2|-16}" width="${height-2}" height="${height-2}" sprite="ui_game_symbol_stealth" defaultcolor="180,180,180" hovercolor="[white]" selectedcolor="[selectedColor]" foregroundlayer="true" type="simple" hoverscale="1.1" pivot="center" tooltip_key="xuiShowPassword" selected="{showpassword}" visible="{passwordfield}" />
</panel>
</textfield>
......
......@@ -172,7 +172,7 @@
</texture>
<sprite pos="240,-60" sprite="" color="255,255,255,255" globalopacitymod="1.8">
<label depth="2" width="300" height="30" text="{daytitle}: {day|always} {timetitle}: {time|always}" font_size="28" pivot="center" effect="outline" upper_case="true" justify="center"/>
<label depth="2" width="300" height="30" text="{daytitle}: [{daycolor|always}]{day|always}[-] {timetitle}: {time|always}" font_size="28" pivot="center" effect="outline" upper_case="true" justify="center"/>
</sprite>
</window>
......@@ -3870,7 +3870,7 @@
<sprite depth="8" name="border" sprite="menu_empty2px" color="[black]" type="sliced" fillcenter="false" />
<combobox name="cbxTarget" type="ComboBoxList`1[EChatType]" value_max="party" pos="2, -6" width="100" height="22" font_size="22" localization_prefix="xuiChatTarget" />
<textfield name="txtInput" backgroundcolor="[transparent]" depth="2" pos="110,-2" width="386" height="28" justify="left" overflow="ClampContent" max_line_count="1" font_face="AgencyB" crispness="Never" />
<textfield name="txtInput" backgroundcolor="[transparent]" depth="2" pos="110,-16" width="386" height="28" pivot="left" justify="left" overflow="ClampContent" max_line_count="1" font_face="AgencyB" crispness="Never" />
</rect>
</window>
......
......@@ -44,7 +44,7 @@
character_limit="${character_limit|0}" validation="${validation|none}" backgroundcolor="${backgroundcolor|[black]}" style="press, select" on_hover="${on_hover|false}" snapCursor="true" virtual_keyboard_prompt="${virtual_keyboard_prompt|}"
disableautobackground="true" search_field="${search_field|false}" password_field="${password_field|false}" pivot="${pivot|topleft}" visible="${visible|true}" on_return="${on_return|submit}">
<sprite depth="0" name="background" color="${backgroundcolor|[black]}" type="sliced" pivot="${pivot|topleft}" foregroundlayer="${foregroundlayer|false}" width="${Defined(password_field) and password_field ? width-height-10 : width|200}" />
<label depth="1" name="text" justify="${justify|center}" font_size="${height|32}" pivot="${pivot|topleft}" overflow="${overflow|ShrinkContent}" max_line_count="${max_line_count|0}" font_face="${font_face|AgencyB_32p}" crispness="${crispness|Always}" width="${Defined(password_field) and password_field ? width-height-10 : width|200}" />
<label depth="1" name="text" justify="${justify|center}" font_size="${Defined(font_size) ? font_size : height|32}" pivot="${pivot|topleft}" overflow="${overflow|ShrinkContent}" max_line_count="${max_line_count|0}" font_face="${font_face|AgencyB_32p}" crispness="${crispness|Always}" width="${Defined(password_field) and password_field ? width-height-10 : width|200}" />
<button name="btnShowPassword" pos="${width-height/2-5|180},-${height/2|-16}" width="${height-2}" height="${height-2}" sprite="ui_game_symbol_stealth" defaultcolor="180,180,180" hovercolor="[white]" selectedcolor="[selectedColor]" foregroundlayer="true" type="simple" hoverscale="1.1" pivot="center" tooltip_key="xuiShowPassword" selected="{showpassword}" visible="{passwordfield}" />
</panel>
</textfield>
......@@ -82,11 +82,11 @@
</controloption>
<gameoption>
<rect name="${name}" pos="${pos|0,0}" width="560" height="32" is_textinput="${is_textinput|false}" value_type="${value_type}" controller="GamePrefSelector"
<rect name="${name}" pos="${pos|0,0}" width="570" height="32" is_textinput="${is_textinput|false}" value_type="${value_type}" controller="GamePrefSelector"
values="${values|}" display_names="${display_names|}" value_localization_prefix="${value_localization_prefix|}">
<label depth="4" pos="0,0" width="250" height="30" style="hover" tooltip_key="${title}Desc" text_key="${title}" font_size="28" color="[white]" justify="right" pivot="topleft" />
<combobox name="ControlCombo" type="ComboBoxList&lt;XUiC_GamePrefSelector.GameOptionValue&gt;" value_min="${value_min|@DEF}" value_max="${value_max|@DEF}" value_wrap="${value_wrap|@DEF}" value_increment="${value_increment|@DEF}" values="${values|@DEF}" reverse_list="${reverse_list|@DEF}" localization_prefix="${localization_prefix|}" format_string="${format_string|}" pos="255,0" width="300" height="32" />
<textfield name="ControlText" depth="5" pos="289,0" width="${Defined(password_field) and password_field ? 232+32+10 : 232|232}" height="32" pivot="topLeft" password_field="${password_field|false}" />
<label name="ControlLabel" depth="4" pos="0,0" width="262" height="30" style="hover" tooltip_key="${title}Desc" text_key="${title}" font_size="28" color="[white]" justify="right" pivot="topleft" />
<combobox name="ControlCombo" type="ComboBoxList&lt;XUiC_GamePrefSelector.GameOptionValue&gt;" value_min="${value_min|@DEF}" value_max="${value_max|@DEF}" value_wrap="${value_wrap|@DEF}" value_increment="${value_increment|@DEF}" values="${values|@DEF}" reverse_list="${reverse_list|@DEF}" localization_prefix="${localization_prefix|}" format_string="${format_string|}" pos="269,0" width="300" height="32" />
<textfield name="ControlText" depth="5" pos="303,0" width="${Defined(password_field) and password_field ? 232+32+10 : 232|232}" height="32" pivot="topLeft" password_field="${password_field|false}" />
</rect>
</gameoption>
......@@ -858,7 +858,7 @@
<label depth="4" name="World" pos="${width-215},-2" width="100" height="32" text="{world}" font_size="26" justify="left" pivot="topleft" />
<!--<label depth="4" name="Difficulty" pos="${width-140},-2" width="30" height="32" text="{difficulty}" font_size="26" justify="right" pivot="topleft" visible="{hasentry}" />-->
<label depth="4" name="Players" pos="${width-105},-2" width="50" height="32" text="{playersonline}/{playersmax}" font_size="26" justify="right" pivot="topleft" visible="{hasentry}" />
<label depth="4" name="Ping" pos="${width-50},-2" width="40" height="32" text="{ping}" font_size="26" justify="right" pivot="topleft" />
<label depth="4" name="Ping" pos="${width-50},-2" width="40" height="32" text="{ping}" color="{pingcolor}" font_size="26" justify="right" pivot="topleft" />
<!--
<label depth="4" name="Version" pos="${width-10},-2" on_hover="true" color="{versioncolor}" width="80" height="32" text="{version}" tooltip="{versiontooltip}" font_size="26" justify="right" pivot="topright" />
<label depth="4" name="World" pos="8,${-height+2}" color="255,255,255,128" width="${width-200}" height="32" text="{worldname} - {mode}" font_size="26" justify="left" pivot="bottomleft" visible="{hasentry}" />
......
......@@ -70,9 +70,8 @@ List of hacks to be removed:
<passive_effect name="StaminaMaxModifierOT" operation="base_add" value="100" />
<passive_effect name="CarryCapacity" operation="base_set" value="45" />
<passive_effect name="ElementalDamageResist" operation="base_add" value="100" tags="cold,heat" />
<!--
<passive_effect name="PhysicalDamageResist" operation="base_add" value="100"/>
-->