Lua Scripting
Research Phase
-
See if this plugin would make sense for Rolled Out https://github.com/rdeioris/LuaMachine -
If no, what avenues do we have -
Determine how LUA will work with Blend2RolledOut? -
How will LUA work with an in engine level editor? -
What will we need to make LUA fully featured for Rolled Out? -
Establish what functions we will need to code for Rolled Out's Lua scriping (basically anything to help the end user)
Execution Phase
-
Make a decision on if LUA Machine will be worth while for the project -
Modify Blend2RolledOut to accept Lua -
Change level loading to look for LUA files within same folder as config and stage -
Code a lua interpreter for Unreal (If we're not using LUA machine) -
Code an in engine text editor for Lua (With 0 features until Stage Editor is made) -
Write up Documentation for Rolled Out specific features within LUA -
Create Library of any Rolled Out specific functions for RO Lua
Edited by LumoBlaze