Crayon: Make separate draw function for camera

Created by: Protofall

When I've finalised the camera/view struct, make a separate draw function for it. The reason I want a regular sprite_array function without the camera is because some of the time stuff wouldn't appear to move on screen (HUD, menu items), or a situation like Zelda on NES where enemies move around the screen, but the world is the screen so a camera is kinda pointless.