VoxelProjection crashes Unreal Engine Editor
Hi, when using Voxel Projection Editor Tool with Strenght of 1 and radius of 2500 I frequently get an engine crash after a minute or so.
EpicAccountId:a5785fccdaf749e5956f623e8835e5a2
Assertion failed: UnscaledViewRect.Width() > 0 [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\SceneView.cpp] [Line: 639]
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:417]
UE4Editor_Engine!FSceneView::FSceneView() [d:\build\++ue4\sync\engine\source\runtime\engine\private\sceneview.cpp:640]
UE4Editor_UnrealEd!FEditorViewportClient::CalcSceneView() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorviewportclient.cpp:1050]
UE4Editor_UnrealEd!FLevelEditorViewportClient::CalcSceneView() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\leveleditorviewport.cpp:1741]
UE4Editor_VoxelEditor!GetVoxelWorldRaycast() [c:\users\uporabnik\documents\unreal projects\pluginrebuild_4_21\pluginrebuild_4_21\plugins\voxel\source\voxeleditor\private\voxeleditortools\voxeldefaulteditortools.cpp:21]
UE4Editor_VoxelEditor!UVoxelEditorTool_SculptPaintBase::Tick() [c:\users\uporabnik\documents\unreal projects\pluginrebuild_4_21\pluginrebuild_4_21\plugins\voxel\source\voxeleditor\private\voxeleditortools\voxeldefaulteditortools.cpp:178]
UE4Editor_VoxelEditor!FVoxelEditorToolsPanel::Tick() [c:\users\uporabnik\documents\unreal projects\pluginrebuild_4_21\pluginrebuild_4_21\plugins\voxel\source\voxeleditor\private\voxeleditortools\voxeleditortoolspanel.cpp:490]
UE4Editor_VoxelEditor!FEdModeVoxel::Tick() [c:\users\uporabnik\documents\unreal projects\pluginrebuild_4_21\pluginrebuild_4_21\plugins\voxel\source\voxeleditor\private\edmode\voxeledmode.cpp:100]
UE4Editor_UnrealEd!FEditorModeTools::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editormodemanager.cpp:718]
UE4Editor_UnrealEd!FLevelEditorViewportClient::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\leveleditorviewport.cpp:2138]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1800]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:403]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3699]
UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:174]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
kernel32
ntdll
Edited by Phyronnaz