Suggestion - Increase or improve the options for resurrection leveling.
Description I'm suggesting altering the spawns, locations, or maps of high exp/hp ratio undead monsters.
Ancient mummy- Reduce or remove of annoyance monsters such as arclouse mimic and increase spawns in other maps of such monsters. Different monsters could take their spots such as minorous, marduk, pasana, and/or sidewinder. If the slotted glove drop is a problem you could always reduce the drop rate so that its 0.01% chance rarer than card.
Anubis- Remove them from all but the two sphinx maps Add 8 (3 instant+ 5 with 15-20 min spawn timer) until trans comes out then shift those maps to post amatsu spawns.
The changes I'm suggesting could possibly help specific builds of priest outside of leeching in parties by giving them some options that are actually worth it. When it comes to exp/hp ratio for res killing the player wants high yields like 1x rates Anubis exp or greater. Monsters like Ancient Mummy and Anubis fit the bill on a 5x rates server but either their map is plagued by a poorly designed mvp such as Amon Ra, their spawn timer is really long not making them a viable option apart from farming drops, and/or the annoyance monsters are far too high.
I know I'm probably wasting my time and yours with this suggestion but I really feel that it would improve solo options for low int priests trying to get decent solo exp using resurrection as an alternative to leveling than leeching in a party at seals/otters or any other map people mass party at.