Ankle snare bug
Summary
Ankle snare does not stop the player at the position of the trap in gvg environment.
Steps to Reproduce
- Place an ankle snare trap in gvg environment
- move through the trap with a different character
Actual result
The character walks through the trap, reaching the original destination cell, and is stuck there until trap effect expires
Expected result
Trap stopping character movement and character getting stuck on trap position instead of original destination cell.
Additional Information
Here is a replay of trap correctly working in pvp environment [For some reason the replay crashes on opening, tried recording it twice and renaming it, no idea why it does.]: anklesnarecorrectworking.rrf
Here is a replay of trap working incorrectly in gvg environment [The trap itself doesn't show on the replay on some reason, only the initial one that was placed before starting the recording]: anklesnarebug.rrf
The latter one also traps player properly, can't sit or turn by clicking, but can use skills.
Character Information
Rahun - priest Wyrade - hunter
Notes
Beyond being very irritating, illogical, and making it very unclear who is immobile and who is not, it also makes removing the trap much more problematic/impossible, as the character does actually walk away from the trap and is stuck several cells away, thus making the use of Remove Trap skill impossible. It is also hard/impossible to see which traps are already used, thus when people could just walk through it, as it only disappears when expired. They could also position themselves away from a strom gust for example by walking through a trap, which should not be possible.
The animation on when it is triggered is also finicky both in gvg and pvp, it doesn't shows as intended most of the time afaik.