Getting MVP and Loot
Steps to Reproduce
- Player A does damage to MVP but doesn't have the intention, want or is able to kill the MVP.
- Player A keeps playing on the map avoiding MVP by teleport, player B comes in and start to kill MVP.
- At the moment player B does kill the MVP, Player B dies from some sort of skill from MVP.
- Player doesn't get the MVP or loot, Player A get the MVP, it is possible also the loot but for certain the MVP special loot.
Player B kills MVP, Player A who might not even had the intention to kill MVP gets the reward where Player B should get the MVP and loot.
I am aware this problem does exist for a long time on PS and for some reason it has a relation with the fact that there is an autoloottimer present for Homunculus. Turning this on or off serverside does cause different outcomes for EXP and autoloot when a char does die with killing a monster. Eventually not only from MVP but also from regular monsters. die from reflect might give no EXP and loot or just 1 of them. It is also abusable if players start to recognize this pattern does exist.
Ajnudsen stole MVP