Suggestion for later MvP content
Current situation: If a MvP gets dmg and has no target to attack it will teleport.
In view of lighthalzen:
A party is mobbing the MvP to the ledge and their tank is dead at the spot cause the wizard is still pushing with Ice Wall. Another party joins reses the tank and attacks before the Safety Wall is up - the tanks dies and they continue hitting -> MvP wings. Party 1 waste time though party 2 failed.
My suggestion:
Change the teleport to; full heal, 5 sec untouchable and DMG reset.
Advantage:
- Less drama and reports -> cause no grief teleport plays
- If a party is trying to wing mvp, it wll reset and no time waste to mob him back to the spot for the other party. Only materials are wasted -> better for the economy
- A full party can beat a portal asura party like at Valk -> Asura portal party deals like 10m to Valkyrie Randgris but is not able to kill her cause her heal is op. Full party setup resetting mvp and kills MvP clean while tanking -> if no full heal Asura portal party could just wait for a tanking party that they deal the last 2m dmg and get the loot.
Disadvantage
- If second party realizes dmg is to low -> trys to let mvp full heal -> only possible if mvp has no target but if other party is able to tank mvp easy and clean kill
- (Only 1 Party) Misplays do not get punsihed with teleport so Lhz is easier
For Oro player pls discussed here -> https://bbs.originsro.org/viewtopic.php?f=21&t=2296