Pokeball throwing macro
Bug Report or Suggestion?
[ ]Suggestion
Description
A different approach than my previous suggestion, but not entirely clashing is to have a macro for throwing a pokeball that searches the nearest wild pokemon around the player and throws a pokeball at it. I believe it should prioritize dead pokemon over living ones. This would allow people to catch something while their pokemon is still out and fighting without any problems (like being dmged while u concentrate on catching). This macro could possibly work in conjuction with my item hotbar one for a combination of keys e.g. shift1 is set on pokeball so it would be SHIFT 1 T, which isn't an uncomfortable position for your fingers (but ure only holding it momentarily anyways). Or maybe just have a command to set the preferred pokeball type and just have T as the macro. A problem i see with this is how it would choose between 2 at the same distance from the player (opposite direction or just stacked on eachother), maybe pop up a list WITH a shiny indication if they are the same type.