Commit d3581a6e authored by Alexander Yakovlev's avatar Alexander Yakovlev

Optimizations WIP

parent b84b45b0
[submodule "game/improv"]
path = game/improv
url = https://gitlab.com/Oreolek/improv-salet.git
watchify = require('watchify')
browserify = require('browserify')
browserSync = require('browser-sync')
gulp = require('gulp')
source = require('vinyl-source-stream')
gutil = require('gulp-util')
coffeify = require('coffeeify')
coffee = require("gulp-coffee")
sass = require('gulp-sass')
uglify = require('gulp-uglify')
buffer = require('vinyl-buffer')
zip = require('gulp-zip')
concat = require('gulp-concat')
rename = require('gulp-rename')
fs = require 'fs'
CSON = require 'cson'
glob = require 'glob'
reload = browserSync.reload
html = (target) ->
html = (target, debug) ->
return () ->
return gulp.src(['html/*.html']).pipe(gulp.dest(target))
sources = [
'html/index.html'
'html/ru.html'
]
if (debug)
sources.push('html/test.html')
gulp.src(sources)
.pipe(gulp.dest(target))
#gulp.src(['game/gamepad.min.js']).pipe(gulp.dest(target+"/game"))
gulp.src(['node_modules/salet/lib/index.min.js'])
.pipe(rename('salet.min.js'))
.pipe(gulp.dest(target+"/game"))
# Images
img = (target) ->
......@@ -31,68 +36,65 @@ audio = (target) ->
return () ->
return gulp.src(['audio/*.mp3']).pipe(gulp.dest(target))
gulp.task('html', html('./build'))
gulp.task('html', html('./build', true))
gulp.task('img', img('./build/img'))
gulp.task('audio', audio('./build/audio'))
# SCSS styles
gulp.task('sass', () ->
gulp.src('sass/main.scss')
.pipe(sass({outputStyle: 'compressed'}).on('error', sass.logError))
.pipe(gulp.dest('./build/css'))
)
bundler = watchify(browserify({
entries: ["./build/game/main.coffee"]
debug: true
transform: [coffeify]
}))
bundle = () ->
return bundler.bundle()
.on('error', gutil.log.bind(gutil, 'Browserify Error'))
.pipe(source('bundle.js'))
.pipe(gulp.dest('./build/game'))
# Autotests
gulp.task('tests', () ->
gulp.src('test/*.js')
.pipe(gulp.dest('./build/test/'))
)
gulp.task('concatCoffee', () ->
for language in ['ru', 'en']
files = glob.sync('game/procgen/'+language+'/*.cson')
spec = {}
for file in files
data = CSON.parseCSONFile(file)
if not data.groups?
data.groups = []
if data.phrases?
data.groups.push({
tags: [],
phrases: data.phrases
})
data.phrases = undefined
key = file.substr(0, file.lastIndexOf('.')) || file
key = key.replace('game/procgen/'+language+'/', '')
spec[key] = data
json = JSON.stringify(spec) + '\n'
fs.writeFileSync("./build/game/procgen/"+language+".json", json)
return gulp.src([
'./game/begin.coffee',
'./game/story.coffee',
]).pipe(concat('./main.coffee')).pipe(gulp.dest('./build/game'))
gulp.src([
# language
'./game/language/ru.coffee'
'./game/language/en.coffee'
# Improv
'./game/improv/index.coffee'
'./game/improv/filters.coffee'
'./game/improv/template.coffee'
## additional functions
"./lib/oneOf.coffee"
"./lib/phrase.coffee"
## the actual game
'./game/begin.coffee'
'./game/story.coffee'
]).pipe(concat('./main.coffee'))
.pipe(gulp.dest('./build/game'))
)
gulp.task('coffee', ['concatCoffee'], bundle)
bundler.on('update', bundle)
bundler.on('log', gutil.log)
gulp.task('coffee', ['concatCoffee'], () ->
gulp.src('./build/game/main.coffee')
.pipe(coffee({bare: true}))
.pipe(gulp.dest('./build/game/'))
)
gulp.task('build', ['html', 'img', 'sass', 'coffee', 'audio'])
gulp.task('build', [
'html',
'img',
'sass',
'coffee',
'audio',
'tests'
])
gulp.task('serve', ['build'], () ->
browserSync({
server: {
baseDir: 'build'
}
online: true
browser: []
ghostMode: false
})
sassListener = () ->
......@@ -101,8 +103,10 @@ gulp.task('serve', ['build'], () ->
gulp.watch(['./html/*.html'], ['html'])
gulp.watch(['./sass/*.scss'], ['sass'])
gulp.watch(['./img/*.png', './img/*.jpeg', './img/*.jpg'], ['img'])
gulp.watch(['./game/*.coffee'], ['coffee']);
gulp.watch(['./game/procgen/*/*.cson'], ['concatCoffee']);
gulp.watch([
'./game/*.coffee'
'./game/translations/*.cson'
], ['coffee'])
gulp.watch(['./build/css/main.css'], sassListener)
gulp.watch(
......@@ -110,47 +114,35 @@ gulp.task('serve', ['build'], () ->
browserSync.reload)
)
gulp.task('html-dist', html('./dist'))
gulp.task('html-dist', html('./dist', false))
gulp.task('img-dist', img('./dist/img'))
gulp.task('audio-dist', audio('./dist/audio'))
gulp.task('legal-dist', () ->
return gulp.src(['LICENSE.txt'])
.pipe(gulp.dest("./dist"))
.pipe(gulp.dest("./dist"))
)
gulp.task('sass-dist', () ->
return gulp.src('./sass/main.scss')
.pipe(sass({outputStyle: 'compressed'}))
.pipe(sass({outputStyle: 'compressed'}))
.pipe(gulp.dest('./dist/css'))
)
distBundler = browserify({
debug: false,
entries: ['./build/game/main.coffee'],
transform: ['coffeeify']
})
gulp.task('coffee-dist', ['concatCoffee'], () ->
return distBundler.bundle()
.pipe(source('bundle.js'))
.pipe(buffer())
gulp.src('./build/game/main.coffee', {sourcemaps: false})
.pipe(coffee())
.pipe(uglify())
.on('error', gutil.log)
.pipe(gulp.dest('./dist/game'))
.pipe(gulp.dest('./dist/game/'))
)
gulp.task('dist', [
'html-dist',
'img-dist',
'sass-dist',
'coffee-dist',
'audio-dist',
'html-dist'
'img-dist'
'sass-dist'
'coffee-dist'
'audio-dist'
'legal-dist'
], () ->
return gulp.src([
'./build/game/procgen/*.json'
]).pipe(gulp.dest("./dist/game/procgen"))
)
])
gulp.task('zip', ['dist'], () ->
return gulp.src('dist/**')
......
require('babel-polyfill')
require('salet')
dialogue = require('../../lib/dialogue.coffee')
phrase = require('../../lib/phrase.coffee')
#oneOf = require('../../lib/oneOf.coffee')
ImprovEngine = require('improv')
ImprovEngine = new Improv
Improv = {}
i18n.push("ru", require('../../game/language/ru.coffee'))
i18n.push("en", require('../../game/language/en.coffee'))
i18n.push("ru", ru_lang)
i18n.push("en", en_lang)
salet.game_id = "0ee0825d-0c71-4a08-bfe5-730e575df26d"
salet.game_version = "1.0"
......
Subproject commit 968acca766468927ce546dadb2f068b3cd6f45d6
module.exports =
en_lang =
intro: """
# Stowaway tragedy
......
module.exports =
ru_lang =
no_local_storage: "Локальное хранилище недоступно."
erase_message: "Это навсегда удалит вашего персонажа и немедленно вернёт вас на старт игры. Вы уверены?"
back: "Обратно"
......
......@@ -40,7 +40,7 @@
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/marked/0.3.5/marked.min.js" integrity="sha384-QXBtGc4014gU26HdCwzgy8TVO+FHSSE4+EvPPiSTpdE9w0KyJy1ocfiIbBl1HLq7" crossorigin="anonymous"></script>
<script type="text/javascript" src="https://code.jquery.com/jquery-3.1.1.min.js" crossorigin="anonymous"></script>
<script type="text/javascript" src="game/bundle.js"></script>
<script type="text/javascript" src="game/main.js"></script>
<!-- Piwik -->
<script type="text/javascript">
var _paq = _paq || [];
......
......@@ -42,7 +42,7 @@
<script type="text/javascript" src="https://code.jquery.com/jquery-3.1.1.min.js" crossorigin="anonymous"></script>
<!-- <audio id="bgsound" preload="auto" loop="loop"><source src="audio/bgr.mp3" type='audio/mpeg; codecs="mp3"'></audio> -->
<script type="text/javascript" src="game/bundle.js"></script>
<script type="text/javascript" src="game/main.js"></script>
<!-- Piwik -->
<script type="text/javascript">
var _paq = _paq || [];
......
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title></title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="https://code.jquery.com/qunit/qunit-2.3.3.css">
<style>#page{display: none}</style>
</head>
<body>
<div id="page">
<div class="container">
<div class="row">
<div class='ways'>
<ul class="nav nav-pills" id="ways">
</ul>
</div>
</div> <!-- End of div.tools_wrapper -->
<div id="content_wrapper">
<div id="content" class="content narrow">
<noscript>This game requires Javascript.</noscript>
</div>
<div class="sidebar">
<div class="ui">
<a href="#" id="storytab" class="tab active"></a>
<a href="inventory" id="chartab" class="tab"></a>
<a href="map" id="maptab" class="tab"></a>
</div>
<div class="action">
<div class="verb" data-verb="examine">Examine</div>
<ul class="objects" id="examinelist" data-verb="examine">
</ul>
<div class="verb" data-verb="take">Take</div>
<ul class="objects" id="takelist" data-verb="take">
</ul>
<div class="verb" data-verb="drop">Drop</div>
<ul class="objects" id="droplist" data-verb="drop">
</ul>
<div class="verb" data-verb="wear">Wear</div>
<ul class="objects" id="wearlist" data-verb="wear">
</ul>
</div>
</div>
<a name="end_of_content"></a>
</div>
</div>
</div> <!-- End of div.page -->
<div id="qunit"></div>
<div id="qunit-fixture"></div>
<!-- Dependency JS Libraries -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/marked/0.3.5/marked.min.js"></script>
<script src="https://code.jquery.com/jquery-3.1.1.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/sigma.js/1.2.0/sigma.min.js"></script>
<script src="https://code.jquery.com/qunit/qunit-2.3.3.js"></script>
<script src="game/salet.min.js"></script>
<script src="game/main.js"></script>
<script defer="defer" src="test/main.js"></script>
</body>
</html>
......@@ -21,5 +21,3 @@ dialogue = (title, startTag, endTag, text, effect) ->
retval.before = (character, system) ->
eval(effect)
return retval
module.exports = dialogue
......@@ -165,5 +165,3 @@ Array.prototype.oneOf = () ->
oneOf.apply(null, this)
String.prototype.oneOf = () ->
return this
module.exports = oneOf
......@@ -24,5 +24,3 @@ phrase = (title, tag, text, effect) ->
retval.before = (character, system) ->
eval(effect)
return retval
module.exports = phrase
salet.autosave = false;
salet.autoload = false;
$(document).ready(function() {
QUnit.test("The game starts okay.", function(assert) {
assert.notEqual(salet, void 0, "Salet is initialized");
return assert.equal(salet.current, "start", "Salet is in the room called 'start'");
});
QUnit.test("There are no game-breaking bugs when entering rooms.", function(assert) {
for (var key in salet.rooms) {
// skip loop if the property is from prototype
if (!salet.rooms.hasOwnProperty(key)) continue;
var room = salet.rooms[key];
assert.ok(salet.goTo(room.name), "Entered room "+room.name);
}
});
QUnit.test("There are no game-breaking bugs in all actions.", function(assert) {
for (var key in salet.rooms) {
// skip loop if the property is from prototype
if (!salet.rooms.hasOwnProperty(key)) continue;
var room = salet.rooms[key];
salet.goTo(room.name);
for (var act in room.actions) {
if (!room.actions.hasOwnProperty(act)) continue;
assert.ok(act.fcall(room), "Executed action "+act);
}
for (var act in room.writers) {
if (!room.writers.hasOwnProperty(act)) continue;
assert.ok(act.fcall(room), "Executed action "+act);
}
}
});
});
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