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Choose folder to store data

All persistent data is currently stored on a local, pretty much hidden, folder. It's Godot engine default folder but it would be very useful to be able to choose a specific folder.

This folder would be set at first run or would be edited through some settings latter.

It would be useful for:

  • backup data
  • share data in a shared folder on a local network (using samba for instance)
  • sync data across multiple devices
To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information