"Damage Fatigue" Magic Effect Can Bring Fatigue below 0
In the original engine, the Damage Fatigue spell was supposed to bring a player or enemy's stamina to 0, but not below 0 to knock a player unconscious. However, in OpenMW, it will bring fatigue below 0. This is harmful, especially in TES3MP, where players can simply enchant a ring with damage fatigue on target and spam it, putting every NPC and player into a coma, until they die. Additionally, you can continue casting damage fatigue once a player/NPC is unconscious, so the player would just need a few soul gems or magicka restoration potions to continue casting, permanently knocking them unconscious. This can be very game breaking and bothersome at times. I'm not sure whether or not this was intentional, as I've seen people defend it and the Morrowind Code Patch enabling the user to allow this in the engine, but this is certainly not consistent with the original engine, and incredibly broken. Thank you for reading this.