Ground textures sometimes become blurry
On some not yet reproducible occasions, some of the textures become blurry in the middle of gameplay. This can be particularily observed on the ground textures in the attached screenshots. From these, it looks like a second texture is overlaid with a slight offset. The offset changes with changing distance perpendicular to said texture (e.g. climbing an elevation as seen on screenshots 000-004 or jumping). Sometimes, the effect is triggered when starting to run while already moving forward. Loading a new cell seems to retain the effect on the same texture (e.g. if the same ground texture is present again), as does reloading a savegame as well as exiting and restarting the game itself. The issue also self-rectifies sometimes on unknown triggers.
System info: OpenMW 0.45.0 Data files installed from previous fresh installation of Morrowind+AddOns; Settings imported by wizard Windows 10 x64 1803 nVidia driver version 419.67 on GTX 680