Spell effect having both a skill and an attribute assigned is a fatal error
I'm using OpenMW 0.46 a381a1af. I have no idea if bug occurs in 0.45.
I have GOG English GOTY Morrowind.
Some of the NPCs, mostly Nords, fail to load fully - they hang in the air, have no animation or collision, but you can talk to them. Log message is at the bottom of the openmw.log: ""Failed to render NPC - magic effect can't have both a skill and an attribute argument""
Problem occurs with only one mod active, with only one spell - upon deletion of this spell, everything goes back to normal. After readding it, problem reoccurs. Deleting the spell and adding another with the same id causes the bug to disappear. Checking further, only the third effect of this spell (Fortify Endurance) produces the bug - changing it to any other, Feather, Fortify Skill etc. keeps the bug active, deleting it removes the bug.
I guess it might be caused by some bad record made by OpenMW-CS, but why does it propagate into not rendering random NPCs?
To reproduce this bug, you might check the mod and the save - the spell with the id "warmachine" causes the bug. I'm attaching the mod and linking a savegame with a Nord floating before me.
I would expect a spell to have nothing to do with NPC's rendering, as it isn't used in any way in the game.
Windows 10, April update.
Save: https://drive.google.com/file/d/1tx0CsX5K4Rjgur6pDYnZcxq_TUkN6QXi/view?usp=sharing