Interiors of Illusion puzzle in Sotha Sil Expanded mod is broken
- Seemingly due to an author's mistake the lighting rod activator shares the script with GetSpellEffects function used with the flame atronachs which are the actual objects which get the Light magic effect from the spell the mod gives to the player. So the script isn't compiled and the player is unable to light up the way of the invisible maze. While Morrowind runtime (console) compilation doesn't return anything for such calls, TESCS appears to compile the script regardless. It should be possible return 0 for them without major side effects so the script can compile fine.
- Atronachs have zero AI ratings and services, so if you resave the plugin in OpenMW-CS, they lose their AIDT subrecord (because it's apparently unnecessary). However, ESM loader can't handle the lack of it: since memory isn't guaranteed to consist of pure zeroes, AI numerical data gets "initialized" with semi-random values which can break the atronachs - they may attempt to attack the player, promptly falling down from their platform in the result, and yet again the player is unable to light the way up.
While you still can potentially pass the invisible maze without lighting anything up, you can't see the way through so it becomes extremely difficult.