Pitch factor is handled incorrectly for crossbow animations
Currently there are three issues found:
- We use pitch factor for equipping and unequipping animations, what can produce jittering.
- We use pitch factor for crossbow reload animations incorrectly, what provides weirt result when actor shoots down.
- We use pitch factor for idle animations, while Morrowind does not.
Related code is here. Not sure why scrawl decided to add such logic to the a07eaa0c commit.