"player->ModCurrentFatigue -0.001" in global script does not cause the running player to fall
STR:
- Create a plugin with the following global script:
Begin Test123
player->ModCurrentFatigue -0.001
End
- Enable plugin, run game, load save, and start the "Test123" script.
- Make the player character run until fatigue fall to zero.
AR: Player character continues to run with zero fatigue.
ER: Player character falls when fatigue fall to zero, because the script makes fatigue slightly negative.
Edited by A