On-self absorb spells restore stats
If casting absorb health/magicka/fatigue on self with a duration, two or more times in succession before the previous one runs out, then the player restores that resource.
Expected behavior: Nothing should happen.
Might be related to (altered by) #4135 (closed).
- Original Morrowind Behavior: Unable to test.
- OpenMW Version: 0.43.
- Morrowind Version: Retail CDs for Morrowind, Tribunal, and Bloodmoon.
- Mods: Only the mod included here, containing test spells.
- Advanced Settings: Nothing that should affect this.
Exact steps to reproduce the problem:
(Optional) Load attached mod (includes three test spells: bug_absorb_health, bug_absorb_magicka, and bug_absorb_fatigue).
(Optional) Load attached save game (uses the mod above, saved right after character creation, spells added and health, magicka, and fatigue reduced for testing).
Reduce current health, magicka, or fatigue.
Cast absorb health/magicka/fatigue on self with a duration once: should be correct (do nothing).
Cast absorb health/magicka/fatigue on self with a duration two or more times in succession before the previous one has ended: restores the resource to the player.
(RM-4378 from redmine: created on 2018-04-05 by Klorax X, )
Attachments: bug_absorb.omwaddon BugAbsorb.omwsave
Edited by Alexei Kotov