Animations started on NPCs by PlayGroup are interrupted
In vanilla, you can do PlayGroup Death1 on an NPC in combat and the animation will play out completely. However, in OpenMW they will interrupt the animation if they are hit, trying to move, or trying to attack. I found this out while working on a mod that changes gameplay and trying to control NPC walking/hit animations mid-combat. I found that if I use TAI when I want to do this it works fine with the exception of trying to play animations while the NPC is hit, which is constantly interrupted by the Hit animations.
(RM-4367 from redmine: created on 2018-03-19 by halbe null, , closed on 2018-03-27 by nobody, duplicates #4286 (closed))