Collisions for certain meshes are incorrectly ignored
Some non-vanilla meshes with collision that work fine in the original engine do not properly collide in OpenMW.
Fix: Don't check NiTriShape "collision" flags, that's not what they are for. (source: Greatness7)
What I tried to do was commenting out @if (!collide && !bbcollide && hidden) // This mesh apparently isn't being used for anything, so don't // bother setting it up. return;*@ from components\nifbullet\bulletnifloader.cpp, and it fixed the issue both for the attached testing mesh and some problematic meshed from Tamriel Data
To test the mesh type "coc Mournhold" in console, it works in vanilla and modified (as mentioned above) OpenMW, but not in the current build
(RM-4319 from redmine: created on 2018-02-08 by Anton Uramer, , closed on 2018-02-14 by Anton Uramer)