Optimizer breaks LOD nodes
As probably most of you don't know, Morrowind had actually functional LoD system, sadly it was never used...and that's where MOAR was supposed to come. Changing LoD variant is handled by the NiLoDNode node in the corresponding nif file. While this works fine in MW, the LoDs are not changed in the OpenMW. (it recognizes the LoD object in the F3 summary though) Either the LoD distance values are off, or the engine is not using them at all.
You can test this by replacing the "furn_basket_01.nif" in your meshes folder and observing the mesh change in vanilla and OpenMW.
use
placeatPC "furn_de_basket_01" 1 0 0command to spawn the object, I recommend observing it in empty cell with tcl and twf commands.
(RM-4301 from redmine: created on 2018-01-20 by Lord Berandas, , closed on 2018-01-29 by scrawl .)
Attachments: furn_basket_01.nif Data_Files.rar openmw.osgt
Edited by redmine