No longer able to access falling corpses
All of a sudden (i.e., in nightlies from the last week or so – I'm using 1578fcbe, 25 August) it is no longer possible to access a corpse's inventory until it hits the ground, and not even then until it is perfectly still. This is an undesirable change for several reasons:
- -Inconsistent with Bethesda-engine game mechanics.-
- Makes it impossible to get the second Daedric Crescent by the well-documented method.
- -Can no longer harvest anything at all from your own or anyone else's summons. This removes one of the main means for mid-level players to get good shields and swords (taking them quickly from summoned Golden Saints), and also negatively impacts the ability to get soul gems (from the summoned Bonewalkers and Bonelords of various mages encountered in caves, etc.) A common tactic is to let them do their summoning before fighting them head-on, specifically for this reason, which OpenMW now invalidates.-
- Spriggan cannot be harvested for berries upon first death.
- Falling corpses cannot be harvested at all if they fall into a wall, lava, etc. This can end up being quest-breaking, since the direction and distance of a falling corpse is randomized, and the game (for whatever reason) turns off side-collision on falling corpses. The only thing they (usually) won't fall through is the floor (though bugged mod-added creatures, even in major mods like Skyrim: Home of the Nords, sometimes fall through the ground, too). I ended up having to re-do one of the Sanguine Items quests, because an opponent, with two of those items, fell through a wall.
- It wastes player time even when the corpse can be accessed at rest. Experienced players activate enemy corpses upon death-blow, long before they hit the ground, and take what they want, then move to the next one. This is a very lengthy game; please do not make it unnecessarily more realtime-consuming.
While it might be a "realism" change (search corpses after the fight is over), it's a major divergence from Bethesda's gameplay, and this seems antithetical to the stated goals of replicating that gameplay, warts and all. Frankly, if we wanted realism we'd be playing a military re-enactment sim, not a fantasy game with monsters and magic spells.
(RM-4046 from redmine: created on 2017-08-28 by Dark Locq, , closed on 2017-09-01 by nobody)