Incorrect attack strength for AI actors
According to Wiki, attack strength varies from 0.1 to 1.0, but in OpenMW NPC always have 1.0 attack strength. See https://github.com/OpenMW/openmw/blob/master/apps/openmw/mwmechanics/character.cpp#L1358 When NPC hits, complete = 1. Creatures use random number instead and do not have this issue.
With ranged weapons "complete" varies from 0.0 to 1.0, what leads to #3639 (closed) (minimal strength should be 0.1).
(RM-3935 from redmine: created on 2017-06-27 by Andrei Kortunov, , closed on 2017-09-17 by scrawl .)
Edited by redmine