tgm command behaviour differs from vanilla
Godmode in OpenMW has some differences from Morrowind.
Vanilla Morrowind behaviour:
- PC takes no damage (from falling, suffocation, lava, magic, weapon). PC weapon and armor not degrade condition in combat (exclude shield). PC can not be knocked down.
- PC current health, magicka and fatigue can be decreased only via console.
- Spell window shows 100% chance of success. Powers work as usual.
- Enchanted items have unlimited charges (spell window shows usual cast cost, but actual cast cost = 0), scrolls have unlimited use count.
OpenMW behaviour:
- PC takes damage as usual, but resurrects when health = 0. PC weapon and armor take damage. PC can be knocked down.
- PC current health, magicka and fatigue work as usual.
- Spell window show usual chance of success, but actual chance is 100%. Powers work as usual.
- Enchanted items work as usual.
Any suggestions?
(RM-3798 from redmine: created on 2017-03-21 by Andrei Kortunov, , closed on 2017-04-11 by Andrei Kortunov)
Edited by redmine