OpenMW: Differences in handling UV maps compared to vanilla Morrowind
I've recently tested the mod "Telvanni Exterior UV Fix" (http://www.nexusmods.com/morrowind/mods/23233/?) and found that OpenMW displays the fixed meshes differently compared to vanilla Morrowind. I uninstalled the mod and had a look at the unmodded meshes, et voilà, there were differences too. It seems that there are deviations in handling UV maps in .nif files. (See the screenshots below -- the vanilla ones were taken from the mod's page but reflect my findings.)
This was tested with the 0.40.0 release version.
System: Windows 7 (64 bit)
(Feel free to adjust category and target version of this issue.)
(RM-3611 from redmine: created on 2016-11-02 by Martin Otto, , closed on 2016-11-03 by nobody)