Data lines in global openmw.cfg take priority over user openmw.cfg
When applying mods with replacements for vanilla meshes, the new meshes are seemingly ignored. The folder with the new meshes is included in openmw.cfg with an appropriate data=... line. Other features of the mod (such as textures and the esp) work correctly.
For example, with Vurt's Leafy West Gash.esp enabled, trees retain their vanilla meshes, but custom trees added by the mod appear correctly. The vanilla meshes lead to various floating tree roots appearing around the region (just outside Caldera or Balmora is an easy place to reproduce it).
Appears to occur only when the custom mesh is replacing a vanilla mesh, as I've loaded various mods with custom meshes and they've worked fine, except when a vanilla mesh is being replaced.
If the custom meshes are copied directly into the original Morrowind Data Files folder, they work correctly, suggesting the meshes themselves are fine.
Have tested with: Vurt's Leafy West Gash II, Vurt's BC Mod II
(RM-2976 from redmine: created on 2015-10-26 by Zeo fig, , relates #3045 (closed))