have openMW's UI remember what menu items were 'pinned' across boots.
OpenMW already remembers the locations and sizes of the UI elements, but I have to re-pin my map every time i boot into the game. I am not sure if 'pin' is the right word, so I will specify that I mean the little button on each menu item in the top-left corner, which keeps that menu item open during gameplay.
Also, having the game remember 'local/global' on the map interface would be quite nice. It seems to default to unpinned, local.
(RM-2834 from redmine: created on 2015-08-08 by vivec Ae Seht, , closed on 2017-04-21 by Andrei Kortunov, relates #2489 (closed))