Forcing AI to activate a teleport door sometimes causes a crash
tested in 27000fb3 and 6803f953
when selecting npc and getting him to go to cell via door game occasionally crashes (in tel aruhn, plot and plaster placeatpc, davina, 1 0 0 davina -> aiactivate, "in_t_s_plain_door"
worked 6 times crashing on second door outside but now crashes at first
in suran this works at least 4 times "elvil vidron" -> aiactivate, "hlaalu_loaddoor_ 02"
getting inside to guard tower after him and writing "elvil vidron" -> aiactivate, "in_hlaalu_door"
crashes
only way of getting two doors with scripted char (skip-menu=1, script-run, start=) is in seyda neen fargoth -> aiactivate, chargendoorjournal
and while inside addtopic "morrowind" to bypass script with gravius and fargoth -> aiactivate, "chargen exit door"
can crash the game but if ( OnActivate == 1 ) is also trickered and firstly got pc outside and after could go inside and with aiactivate fargoth out
walking toward the door when inside maybe related to https://bugs.openmw.org/issues/1113
there was some issue going to different cell rudimentarily implemented a while back
almost sure way to crash is to command npc activate door and from inside also. maybe finds the first door on the list. same id without cell target
(RM-2562 from redmine: created on 2015-05-17 by sjek -, )