Unhandled NiTextureEffect in ex_dwrv_ruin30.nif
Its the faux specular/reflection on the green bit of this static. Don't think its used very much in the game. w_silver_claymore.nif and w_shortsword00.nif also throw an unhandled NiTextureEffect but I can't see any difference between Vanilla and OpenMW. Video: https://www.youtube.com/watch?v=twPJlTq-ipE
(RM-1827 from redmine: created on 2014-08-17 by Thomas Callaghan, , closed on 2016-02-24 by scrawl .)
Edited by redmine