This project is mirrored from https://:*****@github.com/OpenMW/openmw.git. Updated .
  1. 01 Nov, 2018 1 commit
  2. 19 Oct, 2018 1 commit
  3. 09 Aug, 2018 1 commit
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  5. 03 Jun, 2018 1 commit
  6. 17 Apr, 2018 1 commit
  7. 08 Mar, 2018 1 commit
    • Harald H.'s avatar
      http to https for supported urls (#1625) · d3b623b5
      Harald H. authored
      * http to https for supported urls
      
      * http to https
      
      * http to https
      
      * http to https
      
      * http to https
      
      * http to https
      
      * http to https
      
      * http to https
      
      * http tp https
      
      * http to https
      
      * http to https
      
      * http to https
      
      * http to https
      
      * http to https
      
      * http to https
      
      * http to https
      
      * http to https
      
      * some url fixes
      
      * http to https
      d3b623b5
  8. 21 Jan, 2018 1 commit
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  10. 25 Jun, 2017 2 commits
  11. 10 Jun, 2017 1 commit
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  13. 04 Jun, 2017 1 commit
  14. 27 Jan, 2017 1 commit
  15. 10 Oct, 2016 1 commit
    • scrawl's avatar
      Use OpenThreads instead of boost thread · 530fb61a
      scrawl authored
      This should allow OpenMW to work better with git versions of openscenegraph. OSG dev version 3.5.5 added the setting of thread affinity for the main thread. The problem is that in the boost/standard threading libraries, the affinity of a thread is inherited by any further threads launched from that thread, leading to these threads always running on the same core as the main thread unless you tell them not to.
      
      With OpenThreads, the default affinity of a thread is none, no matter what parent thread it was launched from.
      
      So, when using custom threading with OSG 3.6+, we have these options:
      1. explicitely tell OSG to *not* set the thread affinity
      or 2. explicitely set the thread affinity of additional threads created (possible with boost, but not possible with std::thread)
      or 3. use OpenThreads
      or 4. accept the suboptimal performance of non-OSG threads (in OpenMW's case the sound streaming & video threads) running on the same core as the main thread
      
      This patch opts for 3.)
      
      Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
      530fb61a
  16. 14 Aug, 2016 1 commit
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  25. 12 Nov, 2015 3 commits
  26. 28 Jun, 2015 1 commit
  27. 15 Jun, 2015 1 commit
  28. 11 Jun, 2015 2 commits
  29. 04 Jun, 2015 1 commit
  30. 03 Jun, 2015 2 commits