Commit f98fc8d7 authored by Andrei Kortunov's avatar Andrei Kortunov

Make sure we reset current weapon animation when resurrect actor (addition to bug #2626)

parent 9dd0d641
......@@ -2523,6 +2523,7 @@ void CharacterController::resurrect()
mAnimation->disable(mCurrentDeath);
mCurrentDeath.clear();
mDeathState = CharState_None;
mWeaponType = WeapType_None;
}
void CharacterController::updateContinuousVfx()
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment