Commit f98fc8d7 authored by Andrei Kortunov's avatar Andrei Kortunov

Make sure we reset current weapon animation when resurrect actor (addition to bug #2626)

parent 9dd0d641
......@@ -2523,6 +2523,7 @@ void CharacterController::resurrect()
mDeathState = CharState_None;
mWeaponType = WeapType_None;
void CharacterController::updateContinuousVfx()
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