Commit ec9a1b0d authored by Andrei Kortunov's avatar Andrei Kortunov

Handle RootCollisionNode, attached to non-root node (bug #4311)

parent 9e6cba09
......@@ -36,6 +36,7 @@
Bug #4291: Non-persistent actors that started the game as dead do not play death animations
Bug #4293: Faction members are not aware of faction ownerships in barter
Bug #4307: World cleanup should remove dead bodies only if death animation is finished
Bug #4311: OpenMW does not handle RootCollisionNode correctly
Bug #4327: Missing animations during spell/weapon stance switching
Bug #4358: Running animation is interrupted when magic mode is toggled
Bug #4368: Settings window ok button doesn't have key focus by default
......
......@@ -94,13 +94,16 @@ osg::ref_ptr<Resource::BulletShape> BulletNifLoader::load(const Nif::NIFFilePtr&
}
else
{
bool autogenerated = hasAutoGeneratedCollision(node);
// files with the name convention xmodel.nif usually have keyframes stored in a separate file xmodel.kf (see Animation::addAnimSource).
// assume all nodes in the file will be animated
const bool isAnimated = pathFileNameStartsWithX(nif->getFilename());
handleNode(node, 0, autogenerated, isAnimated, autogenerated);
// If the mesh has RootCollisionNode, attached to actual root node, use it as collision mesh
const Nif::Node* rootCollisionNode = getCollisionNode(node);
if (rootCollisionNode)
handleNode(nif->getFilename(), rootCollisionNode, 0, false, isAnimated, false);
else
handleNode(nif->getFilename(), node, 0, true, isAnimated, true);
if (mCompoundShape)
{
......@@ -153,25 +156,34 @@ bool BulletNifLoader::findBoundingBox(const Nif::Node* node, int flags)
return false;
}
bool BulletNifLoader::hasAutoGeneratedCollision(const Nif::Node* rootNode)
const Nif::Node* BulletNifLoader::getCollisionNode(const Nif::Node* rootNode)
{
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(rootNode);
if(ninode)
{
// If root NiNode has only other NiNode as child, consider it as a wrapper, not as actual root node
const Nif::NodeList &list = ninode->children;
for(size_t i = 0;i < list.length();i++)
if (list.length() == 1 &&
rootNode->recType == Nif::RC_NiNode &&
list[0].getPtr()->recType == Nif::RC_NiNode)
{
if(!list[i].empty())
{
if(list[i].getPtr()->recType == Nif::RC_RootCollisionNode)
return false;
}
return getCollisionNode(list[0].getPtr());
}
for(size_t i = 0; i < list.length(); i++)
{
if(list[i].empty())
continue;
const Nif::Node* childNode = list[i].getPtr();
if(childNode->recType == Nif::RC_RootCollisionNode)
return childNode;
}
}
return true;
return nullptr;
}
void BulletNifLoader::handleNode(const Nif::Node *node, int flags,
void BulletNifLoader::handleNode(const std::string& fileName, const Nif::Node *node, int flags,
bool isCollisionNode, bool isAnimated, bool autogenerated)
{
// Accumulate the flags from all the child nodes. This works for all
......@@ -184,6 +196,9 @@ void BulletNifLoader::handleNode(const Nif::Node *node, int flags,
isCollisionNode = isCollisionNode || (node->recType == Nif::RC_RootCollisionNode);
if (node->recType == Nif::RC_RootCollisionNode && autogenerated)
std::cerr << "Found RootCollisionNode attached to non-root node in " << fileName << ". Treat it as a common NiTriShape." << std::endl;
// Don't collide with AvoidNode shapes
if(node->recType == Nif::RC_AvoidNode)
flags |= 0x800;
......@@ -212,7 +227,6 @@ void BulletNifLoader::handleNode(const Nif::Node *node, int flags,
// Marker can still have collision if the model explicitely specifies it via a RootCollisionNode.
return;
}
}
}
......@@ -235,7 +249,7 @@ void BulletNifLoader::handleNode(const Nif::Node *node, int flags,
for(size_t i = 0;i < list.length();i++)
{
if(!list[i].empty())
handleNode(list[i].getPtr(), flags, isCollisionNode, isAnimated, autogenerated);
handleNode(fileName, list[i].getPtr(), flags, isCollisionNode, isAnimated, autogenerated);
}
}
}
......
......@@ -55,9 +55,9 @@ public:
private:
bool findBoundingBox(const Nif::Node* node, int flags = 0);
void handleNode(Nif::Node const *node, int flags, bool isCollisionNode, bool isAnimated=false, bool autogenerated=false);
void handleNode(const std::string& fileName, Nif::Node const *node, int flags, bool isCollisionNode, bool isAnimated=false, bool autogenerated=false);
bool hasAutoGeneratedCollision(const Nif::Node *rootNode);
const Nif::Node* getCollisionNode(const Nif::Node* rootNode);
void handleNiTriShape(const Nif::NiTriShape *shape, int flags, const osg::Matrixf& transform, bool isAnimated);
......
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