Skip to content
  • elsid's avatar
    Cache navmesh tiles · ed73d130
    elsid authored
    Use LRU modification to hold currently used items. Use RecastMesh binary
    data for item key.
    
    Store original pointer of btCollisionShape in user pointer to make available
    it as an identifier within all duplicates. Use pointer to heights data array
    for btHeightfieldTerrainShape.
    ed73d130