Falling speed should be capped
I noticed this while initially working on a research for #8925, but shoved it aside without a second thought since I figured it isn't related to projectiles specifically, and is probably already in the game.
But after the gravity incident I decided to double check, just in case. And nope, no trace of it in code.
Basically the limit should equal to -4005.5. This is confirmed in this discord message. With usual gravity, it only affects falls longer than ~6.4 s, so Icarian scrolls and all that.
Steps to reproduce
OpenMW
Player->Position 0 0 40000 0- Start your stopwatch as soon as you close the console.
- Stop it when you hit the ground.
Vanilla, 60 FPS
Player->Position 0 0 0 0Player->AddItem "p_levitation_e" 1Player->Equip "p_levitation_e"Player->SetPos z 40000Player->RemoveEffects 10- Start your stopwatch as soon as you close the console.
- Stop it when you hit the ground.
In OpenMW, it should be around ~11.32 s. In vanilla, it should be around ~13.18 s.