A part of crossbow shoot animation is skipped

Funny that noone noticed it all this time and it took me finally getting to overhauling crossbow anims to notice something sus haha, Well so apparently the title, I believe this chunk between Shoot Release and Shoot Follow Start is completely skipped:

image

Which is also understandable, i believe for other animation sets Hit/Release -> Follow is just a few frame gap or even the same frame, and when it is a gap - often Follow starts with the same exact pose, so I have no clue if vanilla intends not to skip that gap for all weapons or only for crossbows - but for crossbows this is a pretty significant 0.2 sec frame range that contins crossbow aftershot recoil anim, and butchering it ofcourse also results in overall faster attack speed.

Arrean recorded some Openmw vs Vanilla comparison: Vanilla: https://discord.com/channels/260439894298460160/260443767482482688/1545039893447704616

OpenMW: https://discord.com/channels/260439894298460160/260443767482482688/1545040160184467647

Notice how the crossbow doesnt linger after the bolt is released and jumps straight to reload in OpenMW.

Edited by Abdu Sharif