Empty input.getKeyName result in inputBinding makes it unclickable
Issue Description
Some keyboard buttons have empty text string returned by input.getKeyName. For example, my keyboard has a button with \ on it, located between left shift and z. It has code of 100. When I assign such button to inputBinding setting I can't re-assign it again, because the rendered setting has zero size and no where to click to:
And there's no way to remove that binding, except to use console commands to manually edit binding section. That's how it looks when bound to 'normal' key:
Suggested Solutions:
- make
input.getKeyNamereturn something, instead of empty string - tweak
bindingLabelinfiles/data/scripts/omw/input/settings.luato detect empty strings and return something (key code?):
- add padded box to the binding text - at least there would be some place for user to click even if text is empty:
- add (optional?) reset button that would remove binding:
For any of the changes in points 2-4 I can send PR. Example of all 3 changes together:





